Lichdom: Battlemage

Lichdom: Battlemage

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boosterlamb 27 Jun, 2016 @ 1:41pm
Sigil improvments for possible lichdom battlemage 2
I personally think theirs alot more sigils that could have been added but needless to say the sigils and the spells they have a quite impressive. So if their is going to be a second game to this i think id like to see some earth, wind, illusion, psychic (more picking up and throw and stuff like that), technomancer (instead of spawning the undead spawn techy minions), and corrosive/toxic. Theirs some others that i cant remember but this is pretty much the just of it. Like i said im not trying to say that the magic in the game is skimpy or anything id just like to see at least one or two of these in the next one (if their is going to be one) or an add on of some sort. I know im a little late on this suggestion sunce its been out for a while but since i just got it on console its still fairly new to me. But thank you for reading this and i hope if their is another installment to this game that my suggestions help.