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what i do from start is build cash , become a merc and release all the lords makes life easier , do this to all the kingdoms, will save you a lot of issues . if you have a brother marry him as well . then when you recruit the good lords they all will like you a lot because you released them a lot , tip make sure you release them till you good friends more than half way
the more kids you have the more army you get and totally loyal ,
troops shield wall with spears, archers , cavalry , more cavalry can help a lot if you play right . ask me if you need help
My kingdom has 7 clans (including mine) and 12 fiefs total, with a strength of 4500. I have 2 kids currently and my brothers have 4 and 2. The family size is decent already. And I play religiously with Battanian archers, sturgian heavy spears, and elite Vlandian/ Sturgian cavalry.
The issue is that my vassals are forming offensive armies against a kingdom that at the start of the war almost trippled our numbers, to attack fiefs that are not close to our kingdom, and have no real value other than "oh look, we have this useless plot of land you guys used to own".
I was working on recruiting more lords to turn into vassals to increase the overall kingdom strength when the Vlandians declared war. The "war strategy" was set defensive so I could carry on increasing the kingdom strength.
Instead of my kingdom defending, they have only tried to attack which has forced me to stop focusing on expansion the way I want/ need, and forces me to join in on their blitzkrieg or else they all get captured and then I'm piss out of luck fighting armies alone.
In my experience, some NPCs are more willing to assemble large armies and venture far off. I'm not sure if this is based off traits, or something else. Each faction has at least a handful of these lords.
Give them someone closer to fight to keep them distracted. If you're at war, the AI wants to fight.
In my experience, defensive usually stops town raids or individual clan parties wandering into enemy territory. Armies are gonna do what they are built for. You could pull clan parties into an army yourself, but that will keep costing influence.
You can set a "war strategy" by clicking on the kingdom you are at war with, and clicking on the box to select balanced, offensive, or defensive.
You can also set individual clan parties to be neutral, aggressive, or defensive in the clan party UI.
Thanks. I knew I could set clan party strategy, but I don't do kingdom very much, so I didn't know about the war strategy.
Sounds like it works about as well as clan party priority,
One thing to remember is that your war status and clan party status settings are suggestions to the clan leaders. If you want to be an autocrat, then don't recruit clans. That's the only way your word will be law. If you read the lore and speak to the lords about their take on politics, that will become quite clear.
If you have the influence for it, your best bet is to call the army yourself. March over to Vlandian territory and handle business yourself. You can siege a fief if you want. Use it as bait for the Vlandians to try and take back. Then take out their armies/clan parties as they try to recover the territory. You should be gaining quite a bit of influence winning these fights, keeping your army together. Beat them up a bit and you may get better peace terms.
If your vassals have enough strength to form an army to march really far away, they should have enough strength to handle a weakened Sturgia, especially if they're nearby. From your post, it sounds like Sturgia is on the backfoot, so why not start the ruckus?
Bannerlord isn't terrible but it pisses me off how it feels like there's so much more missing, and the devs haven't made any significant updates for as long as I've owned it.
Only small bug fixes, patches, and now a DLC that to be honest, SHOULD BE A ♥♥♥♥♥♥♥ BASE GAME FEATURE but whatever.
your clan or mainchar is weak and not prepared for late-game.
you can easy make a big army with the parties from your own clan
and destroy everything try to attack your kingdom.
your main-party when you are king is 400+ and other clan-parties 150+
if your mainchar is high lvl with high skills and good perks there is no challenge in the game.
Battle/Siege is the only way to expand, so that's what the AI tries to do.
If you have an army strong enough to go far away from your territory, you've got a strong enough army to attack a closer enemy - Sturgia in this case. I'm assuming it's closer because your goal is to finish them off. So go do that.
If you absolutely don't want to fight an enemy, you've got a options. You can call enough clan parties to your personal army so that your vassals cannot make an army big enough to go siege so far away. You can pay the Vlandians for peace. Given how much you want peace, it's clearly in the Vlandians advantage to charge you for it. Or declare war on a closer target, and the AI will be more focused on that.
Or you can find some mods to give you the control you want. I've seen some that claim to give the player control over their kingdom, but I haven't used them, so I don't know how good/reliable they are.
Its a core precept of the game.