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I have never, ever played any other game at all, anywhere approaching the sheer depth of Dominions. HOMM3 was my favorite TBS, until I found that Dominions is like three-dimensional chess, compared to checkers.
I made a thread a while ago with a quick how-to add mods and maps and a thread about setting up mp-games.
Done my old friend! :) I just received moderator responsibility this morning.
The problem with the graphics debate is that it's not in our hands as fans, and overall the discussion tends to be disrespectful towards Illwinter. Asking if there are plans to change the engine is reasonable. Expecting it of two guys who do this for fun is too much. So I'll see how the tone of such discussion goes. If it's reasonable fine. If it's not, I'll apply policy.
1. If Illwinter itself will ever clearly express their position, I think, I would stop arguing (and maybe it would stop any arguing altogether - but it depend on exact answer, of course). But up today I never seen any authors opinions about that at the Steam forum. Maybe it was expressed somewhere else? I admit that I didn't studied Desura too much. So question remains open for me.
2. I see no disrespect in expressing opinion "graphic is dated" - because, well, it's dated. :) Can it be changed is totally different question, of course, and it's in authors hands. What am I always contradict is fans opinion "graphic is fine, everyone are totally satisfied with it, and everyone who is against this point of view is simply not understand the beauty of this game".
Also, right now my main point is that graphic system simply haven't place for enhancements, because sprite size is quite limited to 32x32 pixels for the most common troops - and it's not enough now. So simple scaling existing sprites to double size (8x8 would became 16x16 and so on) would give place for needed enhancement - without need to do anything to graphic engine, except ability to display 4x times more data (but as engine is quite dated, and modern CPU are fast, I believe, it's not exactly very hard problem).
Unfortunately, I never received any adequate answer for this position even from fans, and authors, as I said, prefers to not arguing at Steam at all. :(
P.S. Sorry for inciting this flame again. I love the game, and I feel pity that it cannot get proper graphics, that's all.
I see no disrespect in your discussion. It's fine by me.
I do know that if you directly scale the sprites up they look like crap. Because they are hand made by pixel at the current resolution. So scaling them 4x is not just zoom. It's redrawing every sprite. I think you can do the math on that for time.
Personally, sub contracting that could be quite simple but I am confident that Illwinter don't want to become managers. So unless they hired a manager that isn't likely. I suppose a fan based project could do it but that depends on intellectual property issues.
One more thing. The whole moving to new publishers is quite a new thing for Illwinter and it has resulted in great changes in the speed of development, the type of development, and many other things. It's pretty obvious that the contract with Shrapnel had a stranglehold on development. So things could very much change.
I hope this answers your questions. Even as a volunteer for Illwinter, I don't have a lot more information. And well, I don't like to nag Illwinter on this stuff :) I put my time in balance analysis, testing, and game quality issues. I personally don't care that the graphics are old school. I appreciate that others do and it might increase sales to change it. I play Dominions on some pretty ancient computers and love that. I can play it anywhere from a thumb drive and it's a "feature" I am very fond of due to my job with travel. I also love my modern high end graphics games but I only get a few hours a day on those with the shared gaming desktop at my house. So my bread and butter gaming is old style games that play on crap systems.
Note this.
And here you are wrong. :)
1. As I noted, game engine scales sprites natively. So regardless of resolution, it's always the same visible size. I tried everything from 640 to 1650 (that is my max). It have no any influence on visible size of sprite.
It means that scaling 4x will simply make no visual difference, as for me, except lowest native resolution that is displaying pixel-to-pixel (I believe, it's 800x600, but I can be wrong here. No matters). In that case sprites will be downscaled to appropriate size. Nothing too big, as for me. :) So this is good part: scaling will not change anything in a graphic realm (but maybe strain engine too much on new 256x256 sprites for gods and dragons - that's my weak point).
2. As you noted above, community have very good modders. But, I believe, regardless of modder class, it's quite limited amount of graphic info that can be crammed into 32x32 pixels. So anyone - modders or developers - hardly can do much enhancement in the current limitations. But 64x64 pixels is whole new world for this! :)
So, as I am continuing to state, scaling sprites will do nothing bad to game, but potentially can do a lot of good. :)
(And, in my dreams, sooner or later Illwinter will notice best modders and hire them for re-draw all graphics to the new standards... Oh, sweet dreams! ;)
Of course, I can be totally wrong... But so far I see no reasons why.
Valid point of view. :) But I will keep my expectation for Illwinter accidental answer. :)
I based my comment on zooming in on sprites when viewing them. They look like crap. But if it won't show in the game then that's fine.
I also propose to scale existing sprites accordingly (I believe, it will get about one hour for the full sprite range, with mass-transform everything to 200% and "closest neighbour" type of scaling). It will immediately make needed transition, without need to manually redraw anything.
Of course, resulting "old" sprites will be visually the same, only former 1 pixel will be transformed to 4 pixel square. And it will not make it any more pretty. But I believe, it will not make it uglier too. It simply will be no difference. :)
Of course, it will require important engine modification: namely, it need to be shifted one size up in recognition of this sprites. (I.e. old "tiny" is 8x8, so now engine must know that "tiny" is 16x16). Otherwise, well, it will be substantial mess in recognition. :)
Aside of that, yes, my proposal is just that: scale old sprites and make new sprites one size bigger. :)
Well, at least, I believe that it will be "invisible" transition. Of course, only Illwinter can state it for sure.