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I have uplaoded a dom4inspector standalone app. The link is in the first post. It is an offline version of the inspector.
Also, I found one mistake (maybe more and I just saw it once). At #2480 event there is a text
Effects:
Pathboost
Boost bood
Instead of Boost blood. And one question - it's hard sometimes to understand with things like "growth_req=-1" or "sloth_req=2". Is there any way to bring all this stuff to one scale, like all growth/death events in description will be on growth scale, all magic/drain on magic scale. Without needing to convert it with 2 part - what this event want and is that positive or negative number (it's quite upset that "misfortune_req=-2" means that you need "luck=2" instead of simply "misfortune=2" as you may think at the 1st time.
It works for me. Have you tried running it in Administrator mode?
I mentioned there that whenever I try and add a mod to the Inspector app I get the error "Error reading mod dir: mods/". Is there a quick fix I can implement for this? Also the inspector has been updated by Tom_Clancy_is_Dead to allow multiple searches, is there any chance the app could be updated to include this?
Thanks for all your hard work Larzm, it's greatly appreciated.
I mean, it shouldn't be particularly necessary, but I'm fond of the NationGen project, and generation 100 nations at once and going through them with the Inspector is the quickest way to examine as many of them as possible - but I suspect the off-line version would load them quicker.
This is what I was talking about above:
Basically, I got my off-line version to update by downloading the github project as a .zip file; an option that is displayed on that page. The files contained by the zip all belong in the resources/app/ folder that should be found wherever you installed the standalone/offline version.
It works, though I don't have any idea how to get it to read mods, either.
Of course they would be offloaded when the page is closed (like I assume the .dms are).