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and once you get your hero/champion w/e its called to a reasonable level you almost dont even need to do anything with regular towers at all cause its so damned strong
@420: valor system only starts off slow if its your first one. later on you can easily get past wave 1000 in an hr.
while the brand new "worlds" currency is used as both a booster and a limit break. as the first 2 are essentially "consumable" effects (why cost resets on sacrifice) and the rest are permanent level cap breaks
but yeah game has been very "conceptual" since launch, and im curious what the dev will do down the road with it