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You can use mods/modded assets on scenarios.
I recommend using the Achieve It! mod together with them, so you can earn achievements while playing them, including the ones involving clearing a specific number or set of scenarios.
You can play scenario's without removing your workshop collection. This requires a launch option like.
--noWorkshop (disables workshop subscriptions temporarily while in use)
--disableMods (to disable mods including in-game mods)
OP didn't ask how you choose to "one trick pony" a scenario did they? Why not just answer the question?
Loading any map - scenarios included - will not disable any of your currently activated mods/assets. But any such maps/saves/scenarios will use them unless you disable Workshop content before starting the game.
Developers did not bother creating a "mod wall" for scenarios, as I said, mods will work just fine there, so for all purposes, the latter are just developer vanilla save games with some objectives thrown at it.
But you'd think a username like Challenger would accept the challenges of the game.
I gotta admit I love me some Fire Helicopters... And the Disaster Response Units both ground & air. They help repair burned down buildings so you can rebuild them without having to bulldoze or reset. This is especially helpful for Unique Buildings and other non-growables.
I also tend to build lakes or expand the seas later in my city builds so the Pumping Service is great at cruising to the areas I flooded out. They also just look cool.
So Disaster DLC isn't the worst! Now..... Concerts DLC this one is a total waste of money.
I would likely be more inclined to "accept the challenges of the game" if you could provide an example of one that is unique to scenarios. Or if you hadn't all so often declared how challenging you have found the simple minded "vanilla" game to be.
The only thing I find challenging about CS is trying to convince myself that there are some who still choose to represent "the game" as being the least bit challenging or realistic.
My challenge is to figure out the rules of the game, instead of bypassing some of the broken mechanics or use of mods. both of which is not the intent of the game. I don't understand why people avoid playing the game and turning it into MS paint program? I find it baffling why would anyone buy a game and then not play it?
After getting your money's worth of beating the game, and then using mods to make a painter out of the game is a different issue. But to deny oneself to not play it at all is another.
Some of the achievements can teach you about the balancing of the game, or have you put your city in ruin to unlock things (not using unlockers), then recover from the ruin you caused, so you can better see what future issues will look and quickly know how to prevent the ruin so, you can head it off before ruin sets in.
Scenarios can teach you how to fix issues that someone may not understand how to fix, so the scenario can lay it out in simpler terms, plus have a premade city that they can ask what they are missing, as the scenario is static and the same for everyone one. Scenarios are a great teaching tool. I'm glad the devs brought scenarios back. They are a big positive as making a tutorial for this game is next to impossible. The scenario is the only real too to use as a tutorial.
Gotta run, sorry I don't have time to finish or edit my post.
"figure out the rules of the game" ? 9 years+ and you still refer to figuring out the rules of the game. 9years + and still haven't bothered to publish a list or post a link.
"why would anyone buy a game and then not play it?" ? More to the point why would anyone buy a game just to play it? To think that you "find it baffling why would anyone buy a game and then not play it" pleasures me no end. If I thought for one minute that you were the slightest bit aware of the reason I bought CS I would be forced to find a new "game". To put your baffled mind to rest however, you may rest assured I never buy anything without knowing exactly how I will use it and learning exactly how it works. To that end I have played the "vanilla" version, the "modded" version, the scenarios and I have all the DLC's, While I find CS quite useful and very profitable I find them all just about as challenging as a cold hard "game" of tic-tac-toe.
"After getting your money's worth of beating the game, and then using mods to make a painter out of the game is a different issue. But to deny oneself to not play it at all is another."
If you absolutely must know. The main reason for buying CS was and still remains the fact that it is produced in Finland and it was on sale at under 10.00 USD.
"rules of the game" OOOooo, Water, power, deathcare, garbage. So challenging.
So very complicated. All those years. Filling in all the little X's & O's. :) Never once having any idea of the very real value of playing the game. What a pity.
But such mechanics are just a set of very rigid gameplay rules intended to provide a modicum of challenge. People may not want to follow such rules, for whatever reason. And mods are officially supported by the game, even at the scenario level.
At the end of the day, how one wants to play the game is entirely up to individual persons. If they want to use mods, either in a regular map or a scenario, that is up to them, and them only.
I did not mentioned a "single" way to achieve the goal. In case you missed it I informed on both ways, modded and non. You might do good looking up the meaning of that phrase.
- I did answer the questions asked.
- I confirmed you can use mods
- I also show how to disable those mods and assets (to enter the challenge in the intended vanilla state.) even the ones (mods) built in game without un-subscribing to any of them.
The only thing I didn't answer was referring to a mod I don't use "Skyve"
As for where to start from I suspect there is only one way. That is from the NEW GAME menu.