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You might not use it, but you do support the devs. Just an idea.
Hello there. Yes, I am a SecondLife survivor. Neither SL nor Resonite are games; both SL and Resonite are simulations.
As for the "shame on you" message, I disagree. You see, one of the big reasons why SL couldn't keep me around is because there were a plethora of technical failures that it refused to address because at the time SL did not have competition. Shortly after VRChat came into existence SecondLife died in a fire, no one missed it, and we all still laugh at it.
People complaining about Res are heard by the developers of the sim, at least those who are posting here, the github, or the Discord. I generally believe that the purpose of such complaints come from the belief that reporting such errors will get them fixed. The only people I have met who complain about Res without any desire for the bugs to be fixed are VRChat players who seem to always reveal themselves as wanting to join Res, but not wanting to uproot themselves from VRC until it matches some particular standard to them.
There is no user of Resonite who does not currently find something complaint worthy, yet we stay here because the good outweighs the bad.
I hope i'll soon have the cash, but all i currently can do, is sit back and dream.
I'm not talking about spending money on Resonite, but on hardware to be able to enjoy Resonite in a decent quality.
For some reason i just reminded myself of one Sim within SL: Grendal's Children[secondlife.com].
I miss the early days. I truly do. The friendships and places.
I have a feeling, that once i get a computer good enough, Resonite might be similar experience for me. At least to some extend :D
So, there are some comparisons, like user generated content and the like, and even some workflows can feel similar (material window will feel like the texture tab on the Build window from Second Life).
Where things start to differ boils down to how content is hosted and how it is paid for. In Second Life, you pay the 10L$ tax for a texture or sound clip, and the company will house it. In Resonite, you are naturally given cloud storage akin to Dropbox/OneDrive and you can store things on it. With it, you an upload as much as you want as long as it can fit within that storage. Considering that we're not using sculpties, and meshes can vary wildly, having to worry about filesize over complexity taxes does help simplify things.
Social interaction is kind of the same in some parts (Resonite has a pose ball system, but it's more of a 'pick your pose system' versus 'this is where you will be'), but a big difference is the higher importance on voice. This kind of plagues all VR social systems, but at the very least, text chat is a thing in Resonite via a helpful tool.
That all said, if you are an SL creator, all your tricks mostly work in some way on Resonite, which is very handy.
And a ton others.
Nice to hear that Resonite is going to be my go-to location for creativity + social shenanigans, once i get a better computer... sometime in 15 years :P
Didn't expect to hear of the pose ball system. Thought that was kind of a thing of the past, but then, i guess i'm not surprised at all.
And here's the person trying to get free Steam points and awards. Don't send them my way, as I already have plenty.
(PS: Second Life's Lindens also have furries. Most tech fields have them, so your favorite title? Chances are it was coded or animated by one. Get over it.))
Yeah... this tends to be a common thing in the Steam Discussions. The Discord tends to be more active.
Holy necroing hell, Batman!
So... regarding graphics, that's always going to be subjective. There are still things that very few VR platforms can mirror, such as single image full materials (meaning all material data is on one single image, so less resource cost). It's also worth pointing out the graphics engineer for Resonite is also the same who lead to the Second Life client getting PBR and reflectivity support... and the differences in rendering is now even less noticeable thanks to heavily obeying that standard.
As for the other points... what are you talking about? Clubs are better because of "mass customization, 1st person view, and interaction systems"? Unless you come from Resonite or Overte, you don't want to talk about customization compared to Second Life, because there aren't any options. Want to put a new outfit on? In Second life, you just put it on and it just works. No additional setup required. VRC is held back by requiring every change to be a new UnityPackage to then be downloaded, and that in turn requires jumping out of VR just to perform those adjustments.
As for first person and interactivity... that's apples and oranges. Not everyone wants to wear a flight recorder and pretend to be their own bartender, and not every system can run most VR applications. Sometimes people just want to chill and hang out within chatroom like environments with some stuff to do on the side. We've seen that with the sudden rise of popularity for Webfishing, which (when broken down) is just a chat room with some stuff to do in. Second Life is more or less the same, and it also offers the first person view you seem to love so much... and it sucks. And on other platforms, it also kind of sucks! Being able to do social stuff and not seeing everything just isn't ideal... and once again, unless you are in Resonite, Overte, or Chillout... you wouldn't know that, because third person cameras are handy for that kind of thing.
As for other systems... well... yeah. I mean, it's Second Life... it's older, and doing drastic changes to the system is not going to be easy. There's a lot of existing content to ensure compatability with, and some requests aren't all that mission critical. This is also to its own benefit, because that means any laptop I have lying around can run Second Life's client without any issue. My old Dell 5290 tablet on Linux Mint? Runs it fine. My Asus FX505DV on Manjaro? Runs even better! My own PC? So well I have to cap the framerate while I'm also doing multi-metaverse partying in Second Life and VR.
Overall... don't bash the foundation that got the ball rolling. It may be limited in some parts, but offers an experience that many people still want. Not everyone wants to be standing wearing $1000 of FBT and only the finest HMDs for live-mocapped alcohol poisoning. Some people just want to sit back and chill, maybe have other stuff running on the side, and be able to go AFK without having their avatar contort into only God knows what. All I got from your post is how elitist some people in the social VR community are becoming, and it's pretty disgusting.
EverQuest came out in 1999, and the servers are still going, despite all the other MMORPGs that have come and gone. It's a relic that has its flaws, but people still like. If a group of people out there still like it, it shouldn't be someone else's opinion that they should stop playing. "Don't ever stop EverQuesting, bois." (Some Eve-Online review quote on YouTube)