Resonite

Resonite

Copper Boltwire 18 Jan, 2024 @ 12:26pm
This "Game" VS Second Life - Just a small 5 cents...
So, reading the reviews and personally unable to enjoy this "game" due to potato computer. It makes me wonder how many people have been to Second Life before this "game". And more so, how many of them are here complaining about performance either in discussions or reviews... to those people: Shame on you if you enjoyed Second Life. <FacePalmEmojiHere>
SL was not only a resource hog, but sooo poorly optimized and unstable.
And judging by the graphics of the store page. All i can tell is this, if you enjoyed SL, then shut up and just enjoy an upgrade :D

(Is it obvious that i'm jealous? Dang i wish i had the hardware able to explore this "game".)
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Showing 1-15 of 27 comments
Zefnoly 21 Jan, 2024 @ 3:18pm 
Oh resonite is by far better and more open. I get to create stuff to my hearts content, only need to spend cash monthly if I want to do more than the 1GB starting limit, which will take a while to fill unless you are inneficient with your space usage...
Copper Boltwire 21 Jan, 2024 @ 8:52pm 
Originally posted by Zefnoly:
Oh resonite is by far better and more open. I get to create stuff to my hearts content, only need to spend cash monthly if I want to do more than the 1GB starting limit, which will take a while to fill unless you are inneficient with your space usage...
Or hear me out: support the devs & company by upgrading.
You might not use it, but you do support the devs. Just an idea.
Zefnoly 22 Jan, 2024 @ 2:07am 
Originally posted by Copper Boltwire:
Originally posted by Zefnoly:
Oh resonite is by far better and more open. I get to create stuff to my hearts content, only need to spend cash monthly if I want to do more than the 1GB starting limit, which will take a while to fill unless you are inneficient with your space usage...
Or hear me out: support the devs & company by upgrading.
You might not use it, but you do support the devs. Just an idea.
That is also true. Although I already have 5-8+ subscriptions I have to worry about atm. I pay for what I use as I dont have that luxury atm sadly... That is why I am glad this game doesn't have QOL stuff paywalled unlike other stuff like VRC
Last edited by Zefnoly; 22 Jan, 2024 @ 2:07am
Copper Boltwire 22 Jan, 2024 @ 5:02am 
Originally posted by Zefnoly:
Originally posted by Copper Boltwire:
Or hear me out: support the devs & company by upgrading.
You might not use it, but you do support the devs. Just an idea.
That is also true. Although I already have 5-8+ subscriptions I have to worry about atm. I pay for what I use as I dont have that luxury atm sadly... That is why I am glad this game doesn't have QOL stuff paywalled unlike other stuff like VRC
Then, to be a smart arse, I can only add: Win the lottery already....
PeachClover 25 Jan, 2024 @ 4:31pm 
Originally posted by Copper Boltwire:
So, reading the reviews and personally unable to enjoy this "game" due to potato computer. It makes me wonder how many people have been to Second Life before this "game". And more so, how many of them are here complaining about performance either in discussions or reviews... to those people: Shame on you if you enjoyed Second Life. <FacePalmEmojiHere>
SL was not only a resource hog, but sooo poorly optimized and unstable.
And judging by the graphics of the store page. All i can tell is this, if you enjoyed SL, then shut up and just enjoy an upgrade :D

(Is it obvious that i'm jealous? Dang i wish i had the hardware able to explore this "game".)

Hello there. Yes, I am a SecondLife survivor. Neither SL nor Resonite are games; both SL and Resonite are simulations.

As for the "shame on you" message, I disagree. You see, one of the big reasons why SL couldn't keep me around is because there were a plethora of technical failures that it refused to address because at the time SL did not have competition. Shortly after VRChat came into existence SecondLife died in a fire, no one missed it, and we all still laugh at it.

People complaining about Res are heard by the developers of the sim, at least those who are posting here, the github, or the Discord. I generally believe that the purpose of such complaints come from the belief that reporting such errors will get them fixed. The only people I have met who complain about Res without any desire for the bugs to be fixed are VRChat players who seem to always reveal themselves as wanting to join Res, but not wanting to uproot themselves from VRC until it matches some particular standard to them.

There is no user of Resonite who does not currently find something complaint worthy, yet we stay here because the good outweighs the bad.
Copper Boltwire 26 Jan, 2024 @ 4:52am 
Again, if my computer was not the proverbial "potato". I'd be yet another person to add to the people roaming Resonite.
I hope i'll soon have the cash, but all i currently can do, is sit back and dream.
I'm not talking about spending money on Resonite, but on hardware to be able to enjoy Resonite in a decent quality.

For some reason i just reminded myself of one Sim within SL: Grendal's Children[secondlife.com].
I miss the early days. I truly do. The friendships and places.

I have a feeling, that once i get a computer good enough, Resonite might be similar experience for me. At least to some extend :D
Flame Soulis 29 Jan, 2024 @ 4:36pm 
Allo! Old Second Life Scripter here! (Remember Kinzart?)

So, there are some comparisons, like user generated content and the like, and even some workflows can feel similar (material window will feel like the texture tab on the Build window from Second Life).

Where things start to differ boils down to how content is hosted and how it is paid for. In Second Life, you pay the 10L$ tax for a texture or sound clip, and the company will house it. In Resonite, you are naturally given cloud storage akin to Dropbox/OneDrive and you can store things on it. With it, you an upload as much as you want as long as it can fit within that storage. Considering that we're not using sculpties, and meshes can vary wildly, having to worry about filesize over complexity taxes does help simplify things.

Social interaction is kind of the same in some parts (Resonite has a pose ball system, but it's more of a 'pick your pose system' versus 'this is where you will be'), but a big difference is the higher importance on voice. This kind of plagues all VR social systems, but at the very least, text chat is a thing in Resonite via a helpful tool.

That all said, if you are an SL creator, all your tricks mostly work in some way on Resonite, which is very handy.
Copper Boltwire 30 Jan, 2024 @ 1:47am 
Originally posted by Flame Soulis:
Allo! Old Second Life Scripter here! (Remember Kinzart?)

So, there are some comparisons, like user generated content and the like, and even some workflows can feel similar (material window will feel like the texture tab on the Build window from Second Life).

Where things start to differ boils down to how content is hosted and how it is paid for. In Second Life, you pay the 10L$ tax for a texture or sound clip, and the company will house it. In Resonite, you are naturally given cloud storage akin to Dropbox/OneDrive and you can store things on it. With it, you an upload as much as you want as long as it can fit within that storage. Considering that we're not using sculpties, and meshes can vary wildly, having to worry about filesize over complexity taxes does help simplify things.

Social interaction is kind of the same in some parts (Resonite has a pose ball system, but it's more of a 'pick your pose system' versus 'this is where you will be'), but a big difference is the higher importance on voice. This kind of plagues all VR social systems, but at the very least, text chat is a thing in Resonite via a helpful tool.

That all said, if you are an SL creator, all your tricks mostly work in some way on Resonite, which is very handy.
First of, YES i remember Kinzart <3
And a ton others.

Nice to hear that Resonite is going to be my go-to location for creativity + social shenanigans, once i get a better computer... sometime in 15 years :P

Didn't expect to hear of the pose ball system. Thought that was kind of a thing of the past, but then, i guess i'm not surprised at all.
Flame Soulis 30 Jan, 2024 @ 4:51pm 
Originally posted by DreamyBullsRelative:
Very nice game, filled with furrys tho (not a good thing)

And here's the person trying to get free Steam points and awards. Don't send them my way, as I already have plenty.

(PS: Second Life's Lindens also have furries. Most tech fields have them, so your favorite title? Chances are it was coded or animated by one. Get over it.))
Zefnoly 30 Jan, 2024 @ 4:57pm 
Originally posted by DreamyBullsRelative:
Very nice game, filled with furrys tho (not a good thing)
By the looks of your pfp you might be the sorts that prefer creepy and cringey anime weeb users... (Not a good thing imo) (also weebs often have wannabe furry anime avatars but refuse to admit it. Also with kinda creepy looks)
Last edited by Zefnoly; 1 Feb, 2024 @ 10:11am
Copper Boltwire 31 Jan, 2024 @ 2:45am 
Oh boy, here we go again. Off topic...
Flame Soulis 31 Jan, 2024 @ 6:23pm 
Originally posted by Copper Boltwire:
Oh boy, here we go again. Off topic...

Yeah... this tends to be a common thing in the Steam Discussions. The Discord tends to be more active.
Zefnoly 1 Feb, 2024 @ 10:13am 
Originally posted by Flame Soulis:
Originally posted by Copper Boltwire:
Oh boy, here we go again. Off topic...

Yeah... this tends to be a common thing in the Steam Discussions. The Discord tends to be more active.
Steam discussions have always been really hit and miss depending on the game and the acitivity people give said game's steam forum. But ever since the god awefull implementation of award system (and the negative ones in particular) the most popular thing to do is to make trollbait comments or threats just to clout chase awards like clowns they are... And as long this system is in place it will just keep deteriorate until nobody wants to use it anymore besides the clowns that pat eachothers heads...
LunarTheSpaceCat 14 Nov, 2024 @ 7:54am 
secondlife is outdated graphically and will never advance, all the vr games will only get graphically better over time so its best to stick with them. yeah secondlife has bigger worlds but most of them are empty and poseballs are a irritant to adjust. it becomes samey when the same sex bed poses are used in all the major furry worlds and the clubs dont have the same interactivity or connectivity like the vr games. clubs are 100% BETTER then secondlife ever will be in vr, because of the mass customization and the first person view and interaction system. honestly sl should of died a long time ago. sl is great for sex so is vr but beyond that both fall flat, who wants to rp an entire book in a local chatbox or private chatbox just to get some extra flair, vr does all that extra rp with you with motion capture and voice. honestly just stick with vr.
Flame Soulis 14 Nov, 2024 @ 2:43pm 
Originally posted by LunarTheSpaceCat:
secondlife is outdated graphically and will never advance, all the vr games will only get graphically better over time so its best to stick with them. yeah secondlife has bigger worlds but most of them are empty and poseballs are a irritant to adjust. it becomes samey when the same sex bed poses are used in all the major furry worlds and the clubs dont have the same interactivity or connectivity like the vr games. clubs are 100% BETTER then secondlife ever will be in vr, because of the mass customization and the first person view and interaction system. honestly sl should of died a long time ago. sl is great for sex so is vr but beyond that both fall flat, who wants to rp an entire book in a local chatbox or private chatbox just to get some extra flair, vr does all that extra rp with you with motion capture and voice. honestly just stick with vr.

Holy necroing hell, Batman!

So... regarding graphics, that's always going to be subjective. There are still things that very few VR platforms can mirror, such as single image full materials (meaning all material data is on one single image, so less resource cost). It's also worth pointing out the graphics engineer for Resonite is also the same who lead to the Second Life client getting PBR and reflectivity support... and the differences in rendering is now even less noticeable thanks to heavily obeying that standard.

As for the other points... what are you talking about? Clubs are better because of "mass customization, 1st person view, and interaction systems"? Unless you come from Resonite or Overte, you don't want to talk about customization compared to Second Life, because there aren't any options. Want to put a new outfit on? In Second life, you just put it on and it just works. No additional setup required. VRC is held back by requiring every change to be a new UnityPackage to then be downloaded, and that in turn requires jumping out of VR just to perform those adjustments.

As for first person and interactivity... that's apples and oranges. Not everyone wants to wear a flight recorder and pretend to be their own bartender, and not every system can run most VR applications. Sometimes people just want to chill and hang out within chatroom like environments with some stuff to do on the side. We've seen that with the sudden rise of popularity for Webfishing, which (when broken down) is just a chat room with some stuff to do in. Second Life is more or less the same, and it also offers the first person view you seem to love so much... and it sucks. And on other platforms, it also kind of sucks! Being able to do social stuff and not seeing everything just isn't ideal... and once again, unless you are in Resonite, Overte, or Chillout... you wouldn't know that, because third person cameras are handy for that kind of thing.

As for other systems... well... yeah. I mean, it's Second Life... it's older, and doing drastic changes to the system is not going to be easy. There's a lot of existing content to ensure compatability with, and some requests aren't all that mission critical. This is also to its own benefit, because that means any laptop I have lying around can run Second Life's client without any issue. My old Dell 5290 tablet on Linux Mint? Runs it fine. My Asus FX505DV on Manjaro? Runs even better! My own PC? So well I have to cap the framerate while I'm also doing multi-metaverse partying in Second Life and VR.

Overall... don't bash the foundation that got the ball rolling. It may be limited in some parts, but offers an experience that many people still want. Not everyone wants to be standing wearing $1000 of FBT and only the finest HMDs for live-mocapped alcohol poisoning. Some people just want to sit back and chill, maybe have other stuff running on the side, and be able to go AFK without having their avatar contort into only God knows what. All I got from your post is how elitist some people in the social VR community are becoming, and it's pretty disgusting.

EverQuest came out in 1999, and the servers are still going, despite all the other MMORPGs that have come and gone. It's a relic that has its flaws, but people still like. If a group of people out there still like it, it shouldn't be someone else's opinion that they should stop playing. "Don't ever stop EverQuesting, bois." (Some Eve-Online review quote on YouTube)
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