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That's funny, considering plenty of ppl coming from other games and wanted to swap mechanics to fit their way of play, for you, my recommendation: try all the options, go slowly of what you choose, and if you will get fun with something, try other ideas, you'll never know what surprises this game, their mods, and other alphas will offer to you.
Maybe I dont care about my money's worth. Maybe I care about telling Joel his latest system sucks ass.
And they are here reading. Too spineless to post but, they read. So that's why.
We good?
I don't know either. There are too many posts over the last 10 versions for me to keep track of. I don't know if LBD was the goal of the developers or some sort of place holder.
I do believe the LBR is the final method for the game. I am ok with that, but I also like many aspects of LBD, once another poster cleared up my contention.
I guess we will see.
steam game subforums is the perfect place for me to tell the world i miss glassjars
and for a bunch of whiteknight trolls to then tell me how dumb i am for wanting that
and how wrong i am :)
perfect system: the only thing better is to scream into the void
xDDD...
There's no mush game as 7DTD as a sandbox game... If you take the same game & whatever the engine used but write to be a non sandbox game, it's normal that will have more performance/fps because it's not a sandbox game...
About with many ennemy, I don't know all games in the world but there's Days Gone & World War Z... If both games was writed to be a sandbox game, that will have a bad performance/fps too...
"gutting of the survival aspect"... is that just hyperbole fun or you really think removing minor mechanics like wet cement and replacing empty jars with crafted collectors is gutting the survival aspect ?
If you refer to the weather system, an overhaul is planned, probably to make it more challenging (because it's presently an irrelevant mechanic). It's the only significant survival aspect I miss from the old times.
And "where else am I going to complain" is easy to answer : complain to TFP, on their official forum. Or continue to argue with other players like you here, if you have time to waste, that's also fine.
The usual answer is that it's not indecision and that in most cases earlier systems were off the shelf things and always intended to be temporary, used to make the game work while the devs made their own systems. I have no idea if that's true. Or if it makes any difference to anything.
Not so. The voxel engine brings complexity, yes, but the performance issues with the game are largely related to unity engine using a very old version of .net. Unity will be upgrading to coreclr in unity 7 but its unlikely the game will be changed to that due to significant code changes. In my benchmarks coreclr is easily 4-5x faster, and with native AOT, it's as fast as the burst compiler without limitations.