7 Days to Die

7 Days to Die

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Yak 1 Dec @ 5:35am
Complaint about the game is excessive here
I think we've all gotten our money's worth out of the game, thats without a doubt. considering how many hours you can pour in without getting bored. The modding framework is awesome, developer support is top notch there. There were many questionable decisions about removal of features many people miss from the old alphas, and the direction the game went to accomodate the more casual player. But thats where mods come in. Overall i think the game is great, albeit, performance is limited by Unity engine more than the developer, going by how other unity games run with similar levels of detail, and entity numbers.
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So, the issue is because you have plenty of options and didnt know which way to go?

That's funny, considering plenty of ppl coming from other games and wanted to swap mechanics to fit their way of play, for you, my recommendation: try all the options, go slowly of what you choose, and if you will get fun with something, try other ideas, you'll never know what surprises this game, their mods, and other alphas will offer to you.
Last edited by Sr Humungus; 1 Dec @ 5:45am
MoistGamer 1 Dec @ 6:04am 
1
"moneys worth". People act like everyone is scraping by worrying about how their 20 dollars from 8 years ago calculates out with some dumbass statement like "at 20 dollars over 2000 hours thats 1 cent per hour played!" as though it completely invalidates the ability to have feedback, constructive (best) or otherwise (poor but still OK its a forum..)

Maybe I dont care about my money's worth. Maybe I care about telling Joel his latest system sucks ass.

And they are here reading. Too spineless to post but, they read. So that's why.

We good?
Yak 1 Dec @ 6:46am 
They should have stuck to a system tbh, though fair enough with early access lots of changes to mechanics happen, i cant figure out why they removed learn by doing though. It's a much more satisfying system. In Ravenhearst mod we have both learn by doing and the magazines.
Originally posted by Yak:
They should have stuck to a system tbh, though fair enough with early access lots of changes to mechanics happen, i cant figure out why they removed learn by doing though. It's a much more satisfying system. In Ravenhearst mod we have both learn by doing and the magazines.

I don't know either. There are too many posts over the last 10 versions for me to keep track of. I don't know if LBD was the goal of the developers or some sort of place holder.

I do believe the LBR is the final method for the game. I am ok with that, but I also like many aspects of LBD, once another poster cleared up my contention.

I guess we will see.
Last edited by onanonehand8; 1 Dec @ 7:09am
after decades the zombie just feel the same
Warlock 1 Dec @ 7:21am 
compared to what other game forum?
towly 1 Dec @ 8:08am 
were else would i complain (ok ya the offical forum but lets not think about that for a second)

steam game subforums is the perfect place for me to tell the world i miss glassjars
and for a bunch of whiteknight trolls to then tell me how dumb i am for wanting that
and how wrong i am :)

perfect system: the only thing better is to scream into the void
SGT. D 1 Dec @ 1:55pm 
Where else am I going to complain about the gutting of the survival aspect and the trend towards making it strictly an arcade style zombie shooter. :shit:
Last edited by SGT. D; 1 Dec @ 1:56pm
"going by how other unity games run with similar levels of detail, and entity numbers"

xDDD...

There's no mush game as 7DTD as a sandbox game... If you take the same game & whatever the engine used but write to be a non sandbox game, it's normal that will have more performance/fps because it's not a sandbox game...

About with many ennemy, I don't know all games in the world but there's Days Gone & World War Z... If both games was writed to be a sandbox game, that will have a bad performance/fps too...
Mithrandir 1 Dec @ 2:59pm 
Originally posted by SGT. D:
Where else am I going to complain about the gutting of the survival aspect and the trend towards making it strictly an arcade style zombie shooter. :♥♥♥♥:

"gutting of the survival aspect"... is that just hyperbole fun or you really think removing minor mechanics like wet cement and replacing empty jars with crafted collectors is gutting the survival aspect ?

If you refer to the weather system, an overhaul is planned, probably to make it more challenging (because it's presently an irrelevant mechanic). It's the only significant survival aspect I miss from the old times.

And "where else am I going to complain" is easy to answer : complain to TFP, on their official forum. Or continue to argue with other players like you here, if you have time to waste, that's also fine.
Tahnval 1 Dec @ 4:39pm 
I'm complaining about people complaining about people complaining.
I agree that most people who complain about the game got their money's worth. But at the same time it is so crazy and often frustrating to see how much they change things that were great instead of focusing on actually improving upon them. It is like they have no idea about what they want the game to be. See how many core systems they changed completely since the early days. It is amusing tbh. This gotta be the most indecisive team of devs I have ever seen.
Last edited by nowhere man; 1 Dec @ 7:25pm
Tahnval 1 Dec @ 8:30pm 
Originally posted by nowhere man:
I agree that most people who complain about the game got their money's worth. But at the same time it is so crazy and often frustrating to see how much they change things that were great instead of focusing on actually improving upon them. It is like they have no idea about what they want the game to be. See how many core systems they changed completely since the early days. It is amusing tbh. This gotta be the most indecisive team of devs I have ever seen.

The usual answer is that it's not indecision and that in most cases earlier systems were off the shelf things and always intended to be temporary, used to make the game work while the devs made their own systems. I have no idea if that's true. Or if it makes any difference to anything.
Maybe, the problem you criticize others opinions and comments, and portray yours are better somehow. This game over the years has become bloated with one way minds. Just like in RL ain`t it. I don`t like what you say so I spend excessive time in the forums telling you you don`t have validation> Hmm, where have I seen that before? Oh I know, speak to joe blow on the street lol. Some of you on here are like politicians. Every one`s say is equal.hogwash:-)
Yak 2 Dec @ 10:49pm 
Originally posted by .♥~*°("_")°*~♥.:
"going by how other unity games run with similar levels of detail, and entity numbers"

xDDD...

There's no mush game as 7DTD as a sandbox game... If you take the same game & whatever the engine used but write to be a non sandbox game, it's normal that will have more performance/fps because it's not a sandbox game...

About with many ennemy, I don't know all games in the world but there's Days Gone & World War Z... If both games was writed to be a sandbox game, that will have a bad performance/fps too...

Not so. The voxel engine brings complexity, yes, but the performance issues with the game are largely related to unity engine using a very old version of .net. Unity will be upgrading to coreclr in unity 7 but its unlikely the game will be changed to that due to significant code changes. In my benchmarks coreclr is easily 4-5x faster, and with native AOT, it's as fast as the burst compiler without limitations.
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