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SteamVR has a regular OpenXR runtime, just like the others. OpenVR is just a separate APi altogether.
Besides, I'm not sure if the Vive Pro supports any other OpenXR runtimes. It's a native SteamVR headset, and you wouldn't have get any benefit from switching, like you would with another headset like Oculus or WMR that would get chained to their own native compositor through SteamVR.
With my Quest 3 and Quest Pro headsets I don't see any other OpenXR api's either. With Link/Air Link there already is an Oculus OpenXR runtime option in the meta-link PC app so maybe this isn't necessary anyway. Thanks for your reply mate and cheers.