Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We're still working with Pico on their new drivers which should also enable OpenXR support - as "Oculus touch" since there's not yet a released OpenXR EXT for their controllers.
Will update this thread as soon as there's more info we can share.
On OpenXR games (using Steam OpenXR) the controllers are misaligned, unlike OpenVR games like HL:Alyx, which are lined up well. Some devs do update this to work if you mention it (Hubris devs did), but most just ignore it even though it can be fixed at their end.
As a workaround this tool can help:
https://github.com/aruametello/openxr_loader-dll-proxy/releases/tag/v0.4
Once setup it does work on per-app, unlike other workarounds that change the controller offsets at the DP driver level (RVRPlugin.ini).
Even if Valve can't address this (Pico should have their own implementation for DP), they could offer a similar offset solution in Controller Bindings, yes?