SteamVR

SteamVR

Dor 21 Jun @ 6:06am
Both changes in 2.7.1 are regressions
The changes in beta 2.7.1 make the experience in VR much less intuitive.

Starting with the first change "Restrict applications from seeing controller/tracker positions while the Steam keyboard is visible." while this may be useful in some cases, most applications I've used already reject inputs while the dashboard is open, there are very few applications where this is actually useful, this should really be a per-application setting, and off by default, it hinders some gameplay elements, and is jarring in a game like VRChat since your controllers appear like they lost tracking (partly a bug on VRChat's end, when controllers lose tracking their position resets to 0,0,0) which is just weird when the head still moves (and would be even weirder if it didn't, as being perfectly still could give the idea that your game has frozen).

The second change, changing how panels are dragged, makes an already awkward system even more awkward, it is now objectively worse for all but standing positions, lying down in VRChat and pulling up the dashboard is now effectively impossible, even before this change I found the weird vertical "angle snapping" to be a hindrance and now it's so much worse, the one change I appreciate is that the movement is smoothed/stabilized, but being unable to rotate a window in an intuitive way (by rotating the hand, and without the assumption the user is always facing forward) is painful, the dashboard even spawns in a more intuitive angle and the moment you grab the "handle", even without moving it, it rotates to a more shallow angle which makes it incredibly hard to read.
I also found that moving windows further/closer is much less responsive now, it would be nice if the thumb stick could be used to move windows closer/further while the handle is grabbed.
< >
Showing 1-2 of 2 comments
Pausbe 25 Jul @ 7:48pm 
I agree, I fail to see the point to these changes.
absolutely agree with it :momozzz:
< >
Showing 1-2 of 2 comments
Per page: 1530 50