Deconstruction Simulator

Deconstruction Simulator

View Stats:
Orders being goofy
Is it just me? or is this a common thing for everyone i know i have things in stock but they say i don't and they keep asking for things i just dont have at all? and thirdly the prices they offer compared to the value of the item just doesn't seem worth it? a rare client asking for premium goods and its only 40% of the value? i just hold that item till i may or may not get a good customer? >_< i may just be ♥♥♥♥♥♥♥♥ if i am sorry :D! but the stock list being wrong is annoying :/
< >
Showing 1-6 of 6 comments
Yeah, that Order mechanic is kinda meh..
I would like an open Market, where you can just sell items/building materials but there are daily price changes.

the price changes randomly and maybe depending on your sell history.

I like to disassemble complete houses, but i cant store enough or sell enough to make this worth. in the end i have to destroy many resources.
Originally posted by ✚Medic/Supp✚:
Is it just me? or is this a common thing for everyone i know i have things in stock but they say i don't and they keep asking for things i just dont have at all? and thirdly the prices they offer compared to the value of the item just doesn't seem worth it? a rare client asking for premium goods and its only 40% of the value? i just hold that item till i may or may not get a good customer? >_< i may just be ♥♥♥♥♥♥♥♥ if i am sorry :D! but the stock list being wrong is annoying :/
yea same here. i just stocked my whole shop and get orders for stuff i don't have or the stock isn't showing properly. makes it hard to keep playing if all im doing is using a ball to smash things and cleaning up! and hope i make 24 bags to make the $600 bucks off it. or its just a waste.
Thanks guys :)
I noticed this also... that said you didnt technically pay for anything you have on the shelves other than the time it took to get it. im wondering if the "value" is what the game considers "new" and each customer pays a % of the value depending on their economic level... ie poor versus wealthy
Originally posted by Teraphina:
I noticed this also... that said you didnt technically pay for anything you have on the shelves other than the time it took to get it. im wondering if the "value" is what the game considers "new" and each customer pays a % of the value depending on their economic level... ie poor versus wealthy


This could be what it means? but i feel like if thats the case they should show the used value of it and then base the price of that not the new price of it cause its deceiving as to waht you actually get 350 chair that you sell to a customer quality or higher for 200? >_<
I initally thought I'd be able to play like I want to and carefully disassemble every house but I can't. That puts me off playing. This can be an enjoyable game IF the order system is royally revamped. I'm waiting to go back to playing until that's updated (if ever).
< >
Showing 1-6 of 6 comments
Per page: 1530 50