Deconstruction Simulator

Deconstruction Simulator

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modernevil 14 Oct @ 12:58am
Contract Stats (Wood vs. Brick, etc)
(I've never made a guide before and have no resources for or experience with formatting them correctly; feel free to copy/paste this into a proper guide if you do. Note that this is transcribed from handwritten notes and there could be transcription errors.)

Here's all the contracts I could access while playing at Tier V. I think it's all of them. When I started taking notes I also included the required star ratings, but as they started repeating it became clear the required star rating changes each time the contract comes up... so I stopped recording them. Also, I didn't notice until I was typing it up here, but since I was so focused on building materials and distances that I forgot to write down what anything pays ... Oops!

Tier I, Wood
  • Moving Around, 20 km, 1 day
  • Comfy Combining, 40 km, 2 days
  • Abandoned Shanty, 60 kn, 2 days
  • Great Cleanup, 80 km, 1 day (no wall destruction)

Tier I, Brick
  • Life Upgrade, 60 km, 2 days
  • Gone, Not Forgotten, 120 km, 1 day
  • Floodplain House. Help!, 130 km, 2 days



Tier II, Wood
  • Hurricane Horror, 50 km, 3 days, $50/day
  • I Hate My Job!, 80 km, 3 days, $100/day
  • Castle Maniac, 120 km, 5 days
  • Moving Out. Bye!, 120 km, 5 days
  • Neighbor From Hell, 120 km, 5 days

Tier II, Brick
  • Make It Make Sense!, 100 km, 3 days



Tier III, Wood
  • It Was An Accident!, 80 km, 5 days, $100/day
  • Bedroom Business, 120 km, 2 days (no wall destruction)
  • Bedtime Story, 150 km, 3 days, $50/day
  • Cozy At Cost. 180 km, 3 days, $50/day
  • Waste of Space, 180 km, 5 days

Tier III, Brick
  • Ruined By Tornado, 90 km, 3 days, $50/day
  • Cramped But Own, 100 km, 3 days
  • Growing Up, 120 km, 5 days
  • Quiet Mountain, 140 km, 1 day
  • Regretful Rearrangements, 200 km, 1 day
  • Another Earthquake, 250 km, 5 days, $100/day



Tier IV, Wood
  • Breaking Bathroom, 80 km, 2 days
  • What Are The Odds?!, 150 km, 5 days, $150/day
  • Making Space, 220 km, 3 days
  • City of Dreams, 277 km, 3 days, $150/day

Tier IV, Brick
  • End of Entertainment, 70 km, 1 day
  • 28 Months Before, 100 km, 3 days
  • Unconjured, 160 km, 3 days
  • Lucky Bed, 180 km, 5 days



Tier V, Wood
  • Not Haunted At All, 130 km, 3 days, $50/day
  • Meteorite Madness, 160 km, 5 days, $100/day
  • Heir On The Way, 170 km, 5 days
  • Family's Respect, 180 km, 10 days, $200/day
  • Gas Explosion, I'm Out, 180 km, 3 days
  • I'm Sorry, Newbie, 220 km, 5 days, $200/day
  • I'm Shocked!, 250 km, 3 days

Tier V, Brick
  • The White Cat, 140 km, 5 days
  • Layers of Cheer, 240 km, 3 days





Some final notes from having played through every contract more than twice and cleared out my warehouse as I went:

It probably isn't worth it to ever cart any Common items back to your warehouse--which includes all planks, boards, bricks, wall panels, and windows. Large Windows may be worth your time in the earlier game, but once you're seeing Premium items the value to truck space ratio goes way down. Yes, you can wait for a Wealthy client to ask for a few planks and then send them hundreds of planks for a huge multiplier on their offer ... or get just as much money for sending 8 or 9 Premium furniture items.

As I keep saying around the discussion board, every day there are 2-3 orders you can 100% using only the items you already have on hand--they are literally generated based on what you have in stock. When I had only huge TVs plus wood & walls, I woke up each morning with 2-3 orders for TVs. When I only had a hoard of boards & walls left, I got orders that looked like they needed a bunch of random furniture plus half a dozen boards or walls ... but I always had enough of the boards/walls to pass 100% on at least 2 of the orders, even without the rest of the stuff. I still ignore the majority of the orders, they're filler/impossible.

For a total destruction contract, start with the floors, items, and interior walls and then you can finish by going along the exterior and easily hit 100% without even taking all the walls down. Similarly for jobs asking for Clean Up: 1) You don't have to take away any more trash than you want to, you only have to bag it up, and 2) the Clean Up task is only referring to the broken stuff you can actually pick up while your trash bag is out; you can ignore the boards and half-broken furniture. I've been sending my wife screenshots of silly moments where a wall and chunk of roof loom over a rubble-strewn foundation in the dusklight while the big green "100% Destroyed, 100% Cleaned Up" UI glows on the side of the screen.

If you feel like you keep seeing the same contracts over and over again... just complete them! After playing through every contract more than twice, it seems pretty clear that the cooldowns on contracts are long enough (seems like a week or more after completion?) and the system cycles through all ~41 contracts pretty fairly. That said, since almost 60% of the contracts in the game are from Tiers 1-3, around 2/3 of the contracts you'll see on offer will be "from lower tiers". They still pay okay, and a lot of them have Rare or even Premium items.

Oh, oh, oh! One last thing! In case you didn't pay attention, the payouts shown in the office when accepting contracts are the total with any bonuses!! I keep seeing streamers & Let's Players choose contracts based on the value shown in the computer, paying the $600 to rent the wrecking ball based on the $1200+ total, then declaring that they don't really need the $600 Clean Up bonus since the contract already pays out $1200+ and being confused when they can't make any money. Hit TAB before you leave the site and look at what you've actually earned!

Anyway, hope this helps. I've had a lot of fun playing and look forward to future updates and DLCs!
Last edited by modernevil; 14 Oct @ 12:59am
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Showing 1-4 of 4 comments
Fwenchie 14 Oct @ 4:42pm 
Hey there, thank you for such a great post! I've been desperately trying to figure out which houses had wood or brick walls.
I turned it into a guide which you can find here
I creditted you, of course!
The contract payments appear to be random. I sometimes get two of the same contract, and they always pay different amounts. Naturally I will choose the higher-paying one--but it then won't give you the option to accept the duplicate one.
Hadrian 15 Oct @ 8:00am 
I been looking for this. Good stuff!
modernevil 15 Oct @ 10:09pm 
Originally posted by Fwenchie:
I turned it into a guide which you can find here
I creditted you, of course!

Thanks for that.

Originally posted by pseudoswede:
The contract payments appear to be random.

Huh. Interesting. I guess it was a lucky accident I forgot to include columns for payout/bonus on my graph paper.
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Showing 1-4 of 4 comments
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