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The one I would suggest the most out of all of these is the increase of nether, the NPCs in the game imo pretty much what made it what it is... Example; similar games such as h1z1, dayz, infestation have slow enemies, easy to kill, no challenge... So the game becomes pretty much a PvP game... Now I love PvP but the enemies in nether make me think twice constantly... They port, they alert not only other nether that you are around but other near by players, they hit hard... It's fantastic but there needs to be more!
I love the 'horde' idea, add just a horde of nether that wander around the map... Think of how cool that would be! you're looking through a door way then you see it in the distance coming towards you... DAMN! gives me the chills.
Ok, enemies out of the way... Lets talk loot. Now don't get me wrong... I feel a game like this needs to have sparce loot... Makes you feel the preasure as you get more and more. But here's the problem... I've played a couple of days since I saw you were bringing it back and all I can find is penuts... I found a pistol once but that was soon put to end by someone miles away on a rooftop with a sniper and there lies the problem. It makes it hard to get started when everyone else but you (and a few others) are geard to the teeth. I'm not saying put loot everywere because then it's no fun... But you need to find a nice balance, maybe make some of the weaker guns easier to find so that you have the small chance of getting that one lucky shot off and defending your ass from John J. Rambo over there.
-OR-
Keep loot as it is and remove the global inventory/bank... That way if John J. Rambo is killed, he can't just return to a safe zone, grab a tone of weaponry and continue with his rampaging on players. Will also make players think twice about opening fire on another and may bring back the 'friendly' concept rather than shoot everyone on sight.
Binding boxes -Need- to be fixed... Too long have I been running up some stairs and got stuck at the top, too long I have tried to go through a door, got stuck and had to crouch... Tooo long I have simply been running and gotten stuck on.... Well... Nothing D: lol.
I know your working on bugs so I wont go into that here... But I have one little problem that really grinds my gears... I've noticed when holding the pistol (not sure if this is just on female characters) that if you are stood up, when you stop walking you character/camera acts as though you take another step forward... makes things very hard when peeking corners as your pretty much out the door when you stop walking XD.
Hyped you guys are back though! Love this game... Please just whatever you do...Listen to your players and save this game!