Nether
How to make a mod ?
Hello guys, I start this topic because this forum was released and I have asbolutely no idea about how to make my own mods on Steam for Nether. It could be a good thing if more and more people learn how to make mods.
I know how to make 3D models with blender, how to make a script in C or in JavaScript, but for Unreal Engine and make mod on Steam, it's a black hole.

So if there is any people ready to explain this (for me and all people who read this thread), answer !
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Showing 1-5 of 5 comments
neoVictrix 5 Nov, 2015 @ 7:48am 
There's a couple of steps and tools you'd need. I think I've gotten down the proper importing of objects into 3DS Max, so about to try Blender next. There's small post I made with some of the tools others might be using while I'm trying to pull stuff together in a guide.

Also trying to gather those interested/working on figuring it out right now to add to the guide.
Hironichu 6 Nov, 2015 @ 4:13am 
:D I'm working on create Json file for xp,damage but this take more time than I expected
Zestychille 22 Dec, 2016 @ 5:33pm 
I'm working on a loot system overhaul. I have old game files and want to replace the new loot system with the old one. So this thread is definitely relevant to my interests.
WinterIkorus 24 Jan, 2018 @ 8:38am 
I am looking to create a hitmarker mod. Either in a sound and/or visual aspect. However I have never modded anything before. If someone could point me in the right direction it would be most appreciated.
Zestychille 24 Jan, 2018 @ 7:03pm 
Originally posted by DAWinterDragon:
I am looking to create a hitmarker mod. Either in a sound and/or visual aspect. However I have never modded anything before. If someone could point me in the right direction it would be most appreciated.

First step. Backup your files. Back it all up. Save everything twice. Don't let the original files escape you, they are helpful in the event of a huge mistake.

Modifying predefined attributes is much easier than adding or removing content. The first step is finding the asset you want to change. Once you find it and make your first edit to it, you have to learn how it works.(what calls and is called by it) Most modders will change one thing at a time and see what error messages link them to what files. Eventually you'll have a compatible mod and you can do testing, in which you closed release it to a small group who can see if it runs on a variety of hardware or if your PC is the only one that currently works with it. The hardest part is keeping everything compatible.

Remember that your mods will only work in single player until you release the final version and then it will only work on servers where the mod is enforced. Modding multiplayer is MUCH harder than single player.

To jump in, search the game files for your character file and open it with notepad++ or something similar. There used to be a Portable Apps version of it, but I haven't updated my Portable Apps since it was first available all those years ago so I don't know if it's still compatible. If you don't know Portable Apps feel free to ask me about it, it's a handy way to have a mobile office suite or editing setup.

Once you find your character file and open it up, read through the file and you'll start to learn how your character's stats work. Change a thing here or there and see what happens when you reboot the game. Ease your way into understanding the game files. When you're done, set everything back to vanilla. Verify integrity of game files. And restart everything for good measure.

Just take your time learning, and remember to only modify one thing at a time. Never make two edits without testing. One edit, then test. I can't drive that home hard enough. You have to do it somewhat scientifically in order to understand which change is the one causing or solving a problem.

Edit: Also add neoVictrix, or at least read their other thread/guide.
Edit: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=548052595
Last edited by Zestychille; 24 Jan, 2018 @ 7:09pm
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