Space Engineers

Space Engineers

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2 Jan @ 3:13am
Space Engineers: Update 1.206 Sneak Peek - Large Grid Small Connector
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mumblebrainz 🧠 2 Jan @ 3:27am 
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Who cares, SE2 is coming...
Average AMD neanderthal 2 Jan @ 4:00am 
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did these bastards seriously make us go through painstaking trial and error and scripts to make subgrids work AND, have space engineers 2 release soon which fixes everything, just to fix the biggest issue of the current game NOW? And not only that, this PROVES they could've done this a looong time ago. They just decided to have us have a reason to be excited for it's sequel which OBVIOUSLY will start out initially with lesser content that will be added onto for the next 2 years via DLC like any other game in recent years. This is the very definition of an outrage.
Last edited by Average AMD neanderthal; 2 Jan @ 4:07am
LEO POYOYON 2 Jan @ 4:06am 
そろそろゲーム内に入ってる日本語をオプションから使えるようにしてください。
そこそこの月日が流れてますし、2も出ますから。

DeepL

It's about time to make the Japanese language included in the game available through the options.
It's been a while and 2 is on the way.
Luicetarro 2 Jan @ 4:12am 
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Duno what you lads are thinking, but until SE2 is even close to what SE1 is now (workshop included), there will be years of development. So no, SE2 won't be the holy grail rendering SE1 useless the day it will hit steam.
Rant aside. looking forward to the new connector. Stopping the shenanigans we had to go through to use small connector.
TheWickedJester 2 Jan @ 4:12am 
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Originally posted by Average Dungeon Enjoyer:
did these bastards seriously make us go through painstaking trial and error and scripts to make subgrids work AND, have space engineers 2 release soon which fixes everything, just to fix the biggest issue of the current game NOW? And not only that, this PROVES they could've done this a loooong time ago. They just decided to have us have a reason to be excited for it's sequel which OBVIOUSLY will start out initially with lesser content that will be added onto for the next 2 years via DLC like any other game in recent years. This is the very definition of an outrage.

They had to build a whole new engine in order to fix most of the things people had issues with so I'm not sure what your getting at because it doesn't prove anything. It's pretty obvious you don't really understand how game development works so you really shouldn't be commenting on the process. Your whole comment is honestly just nonsense. If you don't like it don't play it
Originally posted by TheWickedJester:
Originally posted by Average Dungeon Enjoyer:
did these bastards seriously make us go through painstaking trial and error and scripts to make subgrids work AND, have space engineers 2 release soon which fixes everything, just to fix the biggest issue of the current game NOW? And not only that, this PROVES they could've done this a loooong time ago. They just decided to have us have a reason to be excited for it's sequel which OBVIOUSLY will start out initially with lesser content that will be added onto for the next 2 years via DLC like any other game in recent years. This is the very definition of an outrage.

They had to build a whole new engine in order to fix most of the things people had issues with so I'm not sure what your getting at because it doesn't prove anything. It's pretty obvious you don't really understand how game development works so you really shouldn't be commenting on the process. Your whole comment is honestly just nonsense. If you don't like it don't play it

your comment proves that you don't even READ, and you're trying to lecture me. Just don't. This is the definition of rage bait and i got a good laugh out of it, but that's as far as credit can go here. Did you even bother to read the post? They just fixed the biggest issue with builds. Most issues that we have had in terms of performance and utility are already fixed, but grids always limited us and made things insanely buggy and prone to random explosions.

And now they simply gave us a pretty good solution just in time before the release of space engineers 2. Like, this is a joke. Although the new engine is a definite improvement and erases grid limitations entirely, We just got a game changing block that can potentially erase all need for LUA scripting via in-game computers and logic gates just to make subgrids semi-work. At the least it will make things alot simpler.

If you don't understand what i'm saying or the irony of what they're doing, i can't help you.
Last edited by Average AMD neanderthal; 2 Jan @ 4:23am
Bjonk 2 Jan @ 4:49am 
2 Is coming out and 1 Is still receiving updates?? Oh I hope it stays this way :D
Very hyped for this !
Since I probably won't go on SE2 until it is at the same level of SE1 in term of block and mod options, I happy to see SE1 will still get updates, especially a bit one like this ! Thanks for this devs
Hey now, i'll take what I can get. Just like most SE1 enjoyers till SE2 is up to snuff, I'll be sticking to SE1 while still testing out SE2.:selike:
Originally posted by Average Dungeon Enjoyer:
Originally posted by TheWickedJester:

They had to build a whole new engine in order to fix most of the things people had issues with so I'm not sure what your getting at because it doesn't prove anything. It's pretty obvious you don't really understand how game development works so you really shouldn't be commenting on the process. Your whole comment is honestly just nonsense. If you don't like it don't play it

your comment proves that you don't even READ, and you're trying to lecture me. Just don't. This is the definition of rage bait and i got a good laugh out of it, but that's as far as credit can go here. Did you even bother to read the post? They just fixed the biggest issue with builds. Most issues that we have had in terms of performance and utility are already fixed, but grids always limited us and made things insanely buggy and prone to random explosions.

And now they simply gave us a pretty good solution just in time before the release of space engineers 2. Like, this is a joke. Although the new engine is a definite improvement and erases grid limitations entirely, We just got a game changing block that can potentially erase all need for LUA scripting via in-game computers and logic gates just to make subgrids semi-work. At the least it will make things alot simpler.

If you don't understand what i'm saying or the irony of what they're doing, i can't help you.

So you called it out as rage bait and still fell for it getting triggered. lol
A new merge block and a new tank. Anyone see anything else?
ferver 2 Jan @ 5:36am 
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Originally posted by TheWickedJester:

They had to build a whole new engine in order to fix most of the things people had issues with so I'm not sure what your getting at because it doesn't prove anything. It's pretty obvious you don't really understand how game development works so you really shouldn't be commenting on the process. Your whole comment is honestly just nonsense. If you don't like it don't play it

They're not gonna let you hit lil bro
hmmmm, interesting
Originally posted by Artifex Forge:
Originally posted by Average Dungeon Enjoyer:

your comment proves that you don't even READ, and you're trying to lecture me. Just don't. This is the definition of rage bait and i got a good laugh out of it, but that's as far as credit can go here. Did you even bother to read the post? They just fixed the biggest issue with builds. Most issues that we have had in terms of performance and utility are already fixed, but grids always limited us and made things insanely buggy and prone to random explosions.

And now they simply gave us a pretty good solution just in time before the release of space engineers 2. Like, this is a joke. Although the new engine is a definite improvement and erases grid limitations entirely, We just got a game changing block that can potentially erase all need for LUA scripting via in-game computers and logic gates just to make subgrids semi-work. At the least it will make things alot simpler.

If you don't understand what i'm saying or the irony of what they're doing, i can't help you.

So you called it out as rage bait and still fell for it getting triggered. lol

he insisted on making a point, so i gave him an answer. just because someone is trying to provoke doesn't mean that they get to say whatever they want and expect no repercussion. That's not how discourse works.
Originally posted by Average Dungeon Enjoyer:
Originally posted by Artifex Forge:

he insisted on making a point, so i gave him an answer. just because someone is trying to provoke doesn't mean that they get to say whatever they want and expect no repercussion. That's not how discourse works.

Thats not how you work. Feh.
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