Space Engineers

Space Engineers

View Stats:
Large red, green, and blue axis lines coming out of all grids?
Just logged into my world today and for some reason theres these huge axis lines coming out of all my grids? I can't interact with them and dont know how to get rid of them. Ive replicated the world and checked all mods but cannot reproduce them. Theyre really annoying and if anybody knows whats happening or how to get rid of them it would be much appreciated 🙏
Originally posted by Potango:
Originally posted by Dan2D3D:
Probably an option one of the Mods you use add to the game.

It's important to read the Workshop item description and test one Mod at a time before using, avoids this kind of problem.
figured out what mod was causing it! It was updated 3 days ago so I assume it may have enabled some option in my world that I was unaware of. regardless the issue is gone now. Thank you for your help!
< >
Showing 1-8 of 8 comments
Dan2D3D  [developer] 2 Aug @ 4:17am 
Hi, it may be the option named "Show Grid Pivot" in Info Tab of Terminal that adds those 3 lines :
Green is UP
Red is RIGHT
Blue is FRONT
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3105018877

+
Grid Exporter Mod made to transfer SE1 creations to SE2 do something similar, too :
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3410782415
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3415786671


OR
You forgot to read the Mods descriptions and test all Mods one at a time in testing worlds before using and that is why you don't know what they can do ??
Last edited by Dan2D3D; 2 Aug @ 4:24am
Dan2D3D  [developer] 2 Aug @ 4:22am 
Oh! You could create a testing copy and remove one Mod at a time in that copy to help you pinpoint the Mod adding the Grid Pivot.

How to create a "Testing copy" :
1 - Select your save.
2 - Click the "Save as" button on the left.
3 - Change the save name to create a "Testing copy".

Note
-> NEVER test Mods in your Favorite/Original save, because some Mods delete and replace important codelines in the save files that are not added back in when removing the Mod, that is why it is very very important to test Mods in other world or a testing copy.
Last edited by Dan2D3D; 2 Aug @ 4:22am
Potango 2 Aug @ 11:06am 
Originally posted by Dan2D3D:
Oh! You could create a testing copy and remove one Mod at a time in that copy to help you pinpoint the Mod adding the Grid Pivot.

How to create a "Testing copy" :
1 - Select your save.
2 - Click the "Save as" button on the left.
3 - Change the save name to create a "Testing copy".

Note
-> NEVER test Mods in your Favorite/Original save, because some Mods delete and replace important codelines in the save files that are not added back in when removing the Mod, that is why it is very very important to test Mods in other world or a testing copy.
I went into my grids and it says that grid pivot is off. I'll try the testing copy to see if it is in fact a mod causing it! Thank you
Dan2D3D  [developer] 2 Aug @ 11:17am 
I don't play Modded much so not sure which Mod, well only if really needed but may be something like "BuildInfo Mod" cause it adds a lot of options.
Last edited by Dan2D3D; 2 Aug @ 11:18am
Potango 2 Aug @ 11:19am 
Originally posted by Dan2D3D:
I don't play Modded much so not sure which Mod, well only is really needed but may be something like "BuildInfo Mod" cause it adds a lot of options.
it just confuses me because I created an entire new world with the exact same mods and they weren't showing up. Maybe a mod updated and messed up something in that world specifically but I'll still test it regardless
Dan2D3D  [developer] 2 Aug @ 11:39am 
Probably an option one of the Mods you use add to the game.

It's important to read the Workshop item description and test one Mod at a time before using, avoids this kind of problem.
A developer of this app has indicated that this post answers the original topic.
Potango 2 Aug @ 11:52am 
Originally posted by Dan2D3D:
Probably an option one of the Mods you use add to the game.

It's important to read the Workshop item description and test one Mod at a time before using, avoids this kind of problem.
figured out what mod was causing it! It was updated 3 days ago so I assume it may have enabled some option in my world that I was unaware of. regardless the issue is gone now. Thank you for your help!
Dan2D3D  [developer] 2 Aug @ 12:40pm 
Great! Glad to know you found the solution.

Have fun, Engineer!
< >
Showing 1-8 of 8 comments
Per page: 1530 50