Space Engineers

Space Engineers

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Can't load world
Clean installation (as far as i know), verified game files, no mods installed and just wanting to start "Lost Colony." But every time i start the game it unloads and gives this error:

2025-07-19 10:39:59.883 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2025-07-19 10:39:59.886 - Thread: 1 -> Error: Error during loading session:ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.WorkItem.ThrowExceptionsInternal(Int32 runId) at ParallelTasks.Task.WaitOrExecute(Boolean blocking) at Sandbox.MySandboxGame.WaitForPreload() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) Task exception, inner exception 0: ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.WorkItem.ThrowExceptionsInternal(Int32 runId) at ParallelTasks.Task.WaitOrExecute(Boolean blocking) at ParallelTasks.Parallel.For(Int32 startInclusive, Int32 endExclusive, Action`1 body, Int32 stride, WorkPriority priority, Nullable`1 options, Boolean blocking) at Sandbox.MySandboxGame.PerformPreloading() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 0: System.IO.IOException: Data error (cyclic redundancy check). at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.ReadCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Read(Byte[] array, Int32 offset, Int32 count) at SharpDX.Multimedia.SoundStream.ToDataStream() at VRage.Audio.MyInMemoryWaveDataCache.CacheData..ctor(MySoundStream soundStream, String debugName) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.Preload(String path) at Sandbox.MySandboxGame.<>c__DisplayClass189_0.<PerformPreloading>b__0(Int32 i) at ParallelTasks.ForLoopWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2025-07-19 10:39:59.888 - Thread: 1 -> ERROR: Loading screen failed 2025-07-19 10:39:59.937 - Thread: 1 -> Exception occurred: ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.WorkItem.ThrowExceptionsInternal(Int32 runId) at ParallelTasks.Task.WaitOrExecute(Boolean blocking) at Sandbox.MySandboxGame.WaitForPreload() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.<>c__DisplayClass20_0.<LoadSingleplayerSessionInternal>b__7() at System.DelegateExtensions.InvokeIfNotNull(Action handler) at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() Task exception, inner exception 0: ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.WorkItem.ThrowExceptionsInternal(Int32 runId) at ParallelTasks.Task.WaitOrExecute(Boolean blocking) at ParallelTasks.Parallel.For(Int32 startInclusive, Int32 endExclusive, Action`1 body, Int32 stride, WorkPriority priority, Nullable`1 options, Boolean blocking) at Sandbox.MySandboxGame.PerformPreloading() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 0: System.IO.IOException: Data error (cyclic redundancy check). at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.ReadCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Read(Byte[] array, Int32 offset, Int32 count) at SharpDX.Multimedia.SoundStream.ToDataStream() at VRage.Audio.MyInMemoryWaveDataCache.CacheData..ctor(MySoundStream soundStream, String debugName) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.Preload(String path) at Sandbox.MySandboxGame.<>c__DisplayClass189_0.<PerformPreloading>b__0(Int32 i) at ParallelTasks.ForLoopWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2025-07-19 10:39:59.937 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2025-07-19 10:39:59.938 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END
Publicado originalmente por Dan2D3D:
Hi, you may try #3 first in the Forum/Community workaround(s) Green Pin, we do #3 to reset all to default.

I also recommend to scroll down to Title "Safe Steps on how to do a fresh installation of the game" if needed, it's in the same Pin :

Forum/Community workaround(s) Pin 📌
https://gtm.steamproxy.vip/app/244850/discussions/6/3464975177698306889/
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Mostrando 1-2 de 2 comentarios
ShadedMJ 19 JUL a las 1:55 
I suggest doing a fresh/complete reinstall or at least the sound section. Near the end it looks like a sound file cannot be loaded (WinIOError - ReadCore - ToDataStream)
El autor de este hilo ha indicado que este mensaje responde al tema original.
Dan2D3D  [desarrollador] 19 JUL a las 8:26 
Hi, you may try #3 first in the Forum/Community workaround(s) Green Pin, we do #3 to reset all to default.

I also recommend to scroll down to Title "Safe Steps on how to do a fresh installation of the game" if needed, it's in the same Pin :

Forum/Community workaround(s) Pin 📌
https://gtm.steamproxy.vip/app/244850/discussions/6/3464975177698306889/
Última edición por Dan2D3D; 19 JUL a las 8:27
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Mostrando 1-2 de 2 comentarios
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