Space Engineers

Space Engineers

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Asteroids are just not loading there textures more than a few feet away?
I went digging in settings but cant find anything for this.
basicly asteroids keep there blurry far away texture until i get REALLY close, like face against dirt close. i can see the texture loading in a small orb around me as they intersect the asteroid surface.
Anyone got any idea on this, like some random setting i am not seeing? ive got my settings pretty decently high and i am not seeing any other texture issues atm so no clue on this
Last edited by Dresta; 12 Sep @ 8:33pm
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Showing 1-15 of 30 comments
Dan2D3D  [developer] 12 Sep @ 9:54pm 
Hi, share your PC specs with some Steam screenshots so all players can compare.

Here is Default High graphic setting :
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3567153360 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3567153412
Default medium :
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3567153514

My PC specs :
- Motherboard ASUS Prime B660M-A D4
- 12th Gen Intel Core i5-12400 2.50 GHz 6 cores
- 16 GB RAM (2X8)
- 1T SSD
- Windows 11
- NVIDIA GeForce RTX 4060 8GB + Driver date = 2025 03 03 (not up to date)
- One Monitor 1680 X 1050 60Hz
Last edited by Dan2D3D; 12 Sep @ 9:55pm
Dresta 13 Sep @ 11:41am 
how does one attach a screen shot in a steam comment? Il get some in a bit when i can get the game open
along with my specs*
Last edited by Dresta; 13 Sep @ 11:41am
Dan2D3D  [developer] 13 Sep @ 11:53am 
F12 is Steam screenshots that will show in you games Library, first publish to SE community from there, once done go open the Steam page of the screenshot, that is the page where all can post a comment, copy that URL and paste here, the link will look like this :

-> with spaces so you can see
https : / / steamcommunity . com / sharedfiles / filedetails / ? id = 3565806691

No spaces =
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3565806691
Dan2D3D  [developer] 13 Sep @ 11:54am 
For PC specs :

Copy/paste the Steam "System information", it's in "Help" on top of your Steam app, click on it, let it detect your PC and copy/paste all in here.
Dresta 13 Sep @ 1:16pm 
OK so update on this
The issue is now different, for seemingly no reason as ive changed no settings.
Day before yesterday and yesterday stone asteroids were loading blurry untill i got very close, like a few large block lengths away, at witch point they would go through what seemed to be 5 levels of detail as i got closer until the last one was my face against the dirt. The texture from just a few blocks lengths away was so blurry it looked like minecraft topography.

Now, today there going through 3 levels as a more reasonable but still very short range.
Here are screenshots of today's wierdness but its not nearly as bad as yesterday.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3567595543
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3567595705
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3567595855

Hopely all those SS work
CPU Vendor: AuthenticAMD
CPU Brand: AMD Ryzen 5 5600G with Radeon Graphics
CPU Family: 0x19
CPU Model: 0x50
CPU Stepping: 0x0
CPU Type: 0x0
Speed: 3893 MHz
12 logical processors
6 physical processors
Hyper-threading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
AVX2: Supported
AVX512F: Unsupported
AVX512PF: Unsupported
AVX512ER: Unsupported
AVX512CD: Unsupported
AVX512VNNI: Unsupported
SHA: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
BMI1: Supported
BMI2: Supported
F16C: Supported
FMA: Supported

Operating System Version:
Windows 11 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0

Client Information:
Version: 1757650573
Browser GPU Acceleration Status: Enabled
Browser Canvas: Enabled
Browser Canvas out-of-process rasterization: Enabled
Browser Direct Rendering Display Compositor: Disabled
Browser Compositing: Enabled
Browser Multiple Raster Threads: Enabled
Browser OpenGL: Enabled
Browser Rasterization: Enabled
Browser Raw Draw: Disabled
Browser Skia Graphite: Disabled
Browser Video Decode: Enabled
Browser Video Encode: Enabled
Browser Vulkan: Disabled
Browser WebGL: Enabled
Browser WebGL2: Enabled
Browser WebGPU: Enabled
Browser WebNN: Disabled

Video Card:
Driver: NVIDIA GeForce GTX 1660 SUPER
DirectX Driver Name: nvldumd.dll
Driver Version: 32.0.15.7216
DirectX Driver Version: 32.0.15.7216
Driver Date: 1 26 2025
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 59 Hz
DirectX Card: NVIDIA GeForce GTX 1660 SUPER
VendorID: 0x10de
DeviceID: 0x21c4
Revision: 0xa1

Number of Monitors: 2
Number of Logical Video Cards: 2
No SLI or Crossfire Detected
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 3286 x 1080
Primary Display Size: 20.91" x 11.77" (23.98" diag), 53.1cm x 29.9cm (60.9cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 6143 MB
Supported MSAA Modes: 2x 4x 8x

Sound card:
Audio device: Headphones (2- WH202A)
Memory:
RAM: 15965 Mb
VR Hardware:
VR Headset: None detected
Miscellaneous:
UI Language: English
Media Type: Undetermined
Total Hard Disk Space Available: 2395019 MB
Largest Free Hard Disk Block: 688169 MB
OS Install Date: May 23 2025
Game Controller: None detected

Storage:
Disk serial number hash: 2ebc68ae
Number of SSDs: 2
SSD sizes: 1000G,512G
Number of HDDs: 1
HDD sizes: 1000G
Number of removable drives: 0

Extra info if it helps:
I am 100% certin when i was last playing SE, month or so ago, that the textures for asteroids were loading from 2 to 3 times further away than the distance in these Screen shots at minimum. I remember approaching them and seeing them change over.

I tried changing my texture quality from medium to high and it did not change this behavior as far as i could tell, just what textures were loaded.
Ive treid closeing other programs to see if maybe it was just something eating ram and no change in behavior so far.
I tried glideing over to asteroids that were not loaded in when i loaded my world today and they show the load distance above, not my issue from last night.

Also the texture remains blurry until 24 large grid blocks away, give or take half a block.
I just checked and the textures on my ship are staying loaded/not blurry form multiple times that distance away.

Game is/was running smooth throught all of this even last night, no fps drops appernt to me just this wierd texture loading.
I first noticed it on an asteroid much further away from a planet but i am now every close to one if that could be related.
If i can figure out how to recreate the really low distance version of this il gladdly update this but right now its not showing itself. My one and only theory is it only starts happening after haveing the game open for a few hours.
Dresta 13 Sep @ 1:20pm 
Update, i havent recreated it in game but i found the snipping tool video i took of it last night!
Do you have an email i can send an mp4 into? As far as i can tell i cant directly post that here
Dan2D3D  [developer] 13 Sep @ 1:23pm 
Seems very normal LOD but you may report to see what the SE Programmers will reply about this.

-> Click "Submit Bug" or "Request help" on the Support Portal to have a SE Programmer testing the bug for you and be able to chat with you.

https://support.keenswh.com/spaceengineers/pc
(create "Bug report" or "Request help"(Private) or "Feedback"(Petition) on the Portal)

Ref.:
General Information - Useful Links - FAQ Pin 📌
https://gtm.steamproxy.vip/app/244850/discussions/0/4622335767039372629/


_______


PC specs looks OK but maybe 2 monitor can cause Graphic conflict where the game is using the integrated one !?

I see 2 monitor with 2 grahic used :
Number of Monitors: 2
Number of Logical Video Cards: 2
Dan2D3D  [developer] 13 Sep @ 1:25pm 
Oh! Cool part on the SE1 Support Portal is that we can transfer video from our Drives over there so no need of YouTube.
Last edited by Dan2D3D; 13 Sep @ 1:25pm
Nealio 18 Sep @ 12:05am 
I'm having this asteroid rendering issue but only on the 1 asteroid where there is a "random encounter" base (the one the had the screen shot of in the Apex announcement). All the other asteroids nearby are fine. But as the OP stated, you have like a 1 meter orb around your head where the asteroid renders. The man made parts on this base render fine.
Very weird.
Dan2D3D  [developer] 18 Sep @ 4:56am 
Best would be to send the game log of that event directly to the SE Programmers so they can have a look at this problem.

I can't help them because asteroids are Ok on my side and best to have a chat with the Porgrammers is a player having the Bug.
Dresta 18 Sep @ 11:22am 
Neal was it also going though the levels of detail really quickly as you got close?
Not sure if this might be the same problem im having. Tho can be quickly checked if you use the Voxel hand tool, in creative mode and place Stone_01.

I began to play planet side, Pertam, for the new survival update to find food better and everything was fine until I got into space and found certain asteroids texture not loading in, being blurry. I was using mods on that world, so I had made new save with out any mods and same results, even validated my files, same.

As for the random encounters in space, the one so far I came across that had the same blurry effect asteroid was the "Staging Station" encounter. Only looking fine if my face is pressed up against the asteroid that quickly loses its resolution when moving away from it, talking about a few meters.

So knowing it was only certain asteroids being bugged while others was looking completely fine, I started to go thru the Voxel Palette and found that it was just Stone_01 being bugged for me while all the others was fine.

Here is an example, left being voxel "Stone_01" and right "Stone_02" from the same kind of distance.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3571821612

If you can confirm that it is Stone_01 that is blurry or texture not loading in for those having the issue. Should know that some one had made a bug report for it on the keen support site, which I voted the same and commented it on here.

https://support.keenswh.com/spaceengineers/pc/topic/49389-voxel-stone_01-has-just-stopped-working-in-game

EDIT:*issue*
Last edited by grimmental; 20 Sep @ 3:53pm
Dresta 20 Sep @ 3:57pm 
Grimm can you confirm if the stone 01 textur starts loading as you get REALLY close? like if your face to it it looks coorect but becomes blurry when you move away? That would mean its the same issue i saw
Dan2D3D  [developer] 20 Sep @ 3:58pm 
Well done on finding.

Looks like the asteroid I have tested was Stone_02.

That is why the SE Programmers always ask to save in front of the Bug and add the save in the Bug report.
Originally posted by Dresta:
Grimm can you confirm if the stone 01 textur starts loading as you get REALLY close? like if your face to it it looks coorect but becomes blurry when you move away? That would mean its the same issue i saw

No problem.

This screenshot is being taken at the "Staging Station" encounter asteroid.

This is at about 5 meters
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3571836284

10 meters
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3571836529

20 meters
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3571836770
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