Bound By Flame

Bound By Flame

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Dekonega 2015 年 12 月 5 日 下午 4:55
Thank You for Linux version!
Seriously, thank you!
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正在显示第 1 - 15 条,共 15 条留言
STiAT 2015 年 12 月 5 日 下午 10:48 
+1
Gabullito 2015 年 12 月 5 日 下午 11:21 
+1
Akamanah 2015 年 12 月 6 日 上午 1:41 
+1. Game is awesome.
the_zenman 2015 年 12 月 6 日 上午 7:36 
+1
Inuyashatheborg 2015 年 12 月 6 日 下午 4:00 
+1
Cavern 2015 年 12 月 6 日 下午 4:06 
+1
cetx 2015 年 12 月 10 日 下午 9:47 
++1
less than three 2015 年 12 月 11 日 上午 6:51 
They have to fix it to have my thanks..
Sloppy performance, bugged mouse control, can't even exit the game properly.
You have some of these bugs too, don't you?
Feist 2015 年 12 月 12 日 上午 5:18 
+1 A very enjoyable fantasy rpg, with a great combat-system.

(only bug I have is camera control, which is fixed by a quick change of resolution back & forth whenever I start the game)
LyriCa 2015 年 12 月 12 日 下午 12:26 
my perrformance sucks with this game.. but wth +1 because atleast they gave us attention.
coryrj1995 2015 年 12 月 13 日 下午 7:00 
+1
std::Maokei_linux 2015 年 12 月 16 日 上午 2:53 
Port works great, thanks!
Geamandura 2016 年 3 月 21 日 下午 3:52 
Thanks for the Linux port!
jwyciskany 2016 年 9 月 9 日 下午 3:17 
<3
V!KiNG 2024 年 11 月 29 日 下午 12:37 
The native Linux build of this game is, quite frankly, terrible.

Running on an i7 13620H with 32GB of DDR5 on kernel 6.1.0-28, an RTX 4060 8GB with nvidia drivers, and installed on an nVMe SSD, this game could almost manage a steady 30 FPS on Normal settings (i.e. medium) at 1920 x 1080.

Controller input was also completely broken regardless of Steam controller settings; e.g. RT controlled camera Y-axis and RB was the pause menu. The intro video was running at about half or a third of its normal speed, so the voice-over finished before the video was even half way done playing.

Switching to Proton boosted performance to better than 100 FPS at max settings and no problems with controller bindings being randomly scattered across the available inputs.

I appreciate them making the effort to provide a Linux port, but it would have been much easier to just make sure it worked smoothly through Wine/Proton, which seems to be the case :)
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