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Nimble Strike (1)
Decreased Stacks of Rupture applied from 3 to 2.
Increased Cooldown from 12s to 13s.
Incense (3)
Decreased Base Damage Strength Scaling from 20% to 15%.
Decreased Base Damage Intelligence Scaling from 40% to 30%.
Decreased Bonus Damage Strength Scaling from 12.5% to 10%.
Decreased Bonus Damage Intelligence Scaling from 17.5% to 12.5%.
Increased Cooldown from 14s to 15s.
Is not the problem.... Kali can AA as range and need a real nerf on ATK Speed with Aspect, how u can accept this character can kill all god in 2sec...
The monster camps present in the duo and solo lanes only accentuate the dominance of those who control this lane, making any challenge futile. This puts you behind and exacerbates the snowball phenomenon, so it's crucial to eliminate them.
- If you select a movement skill (where the range shadows show up) and become crippled, you're effectively disarmed because you cannot auto or do anything because the game thinks you're trying to use a movement based skill still even if you want to auto or do a non-movement skill, it won't let you.
- Hecate's Orb still remains the ONLY skill in the game where you cannot see the range.
- CD builds, where you mix Jotunn with Dagger and World Stone is allowing people to essentially get their ults (particularly in arena) in 5-20 seconds. Lowkey wild if you wanna allow it.
- Item Shop still remains buggy as all hell when trying to figure out recipe costs, the shop CANNOT calculate whether or not you have a base ingredient into the final price half the time, and there are instances where you'll have enough money, but despite spam clicking an item - it won't purchase it until after a few ticks of your gold going PAST the amount required.