SMITE 2

SMITE 2

Statistieken weergeven:
Hi-Rez, the company that enjoys killing their own game.
How in the absolute hell do you guys figure to take out anti-heal and proceed to add items to the game that make gods like Hercules completely un-killable? I swear. If you could just focus on doing what you know how to do instead of focusing on changing everything you MIGHT have a flourishing game. Smite 1 was great and Smite 2 is rapidly becoming more annoying to play than its worth. GROSS PATCH.
Laatst bewerkt door Wicked; 29 jul om 18:48
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ok i thought i was just crazy. i couldnt find any antiheal items. i thought they surely wouldnt take them out. well i was wrong. it has completely broken assault. its unplayable now without antiheal.
Yeah, I'm gonna sit this one out.
They said they had to remove anti-heal because it was too hard for new players to figure out how important it was.
Going by the same logic, they might as well remove protections and/or anti-tank items.
What could go wrong.
The problem with anti healing items is : They're mandatory.

If you don't use them when u need them, you cant outdamage an healing god.
But the game is "balanced" around playing with, even if i think anti healing items are a bit too strong at their job.

Now they're gone, they "only" have to work around healing numbers :

- You can build one more item instead of instabuying this mandatory crap anti-fun stuff
- Healing is more relevant during all stage of the game
- "Easier" to balance.

But now of course without further testing it will probably be a mess for some time.

Tell me when the balance is somewhat perfect anyway.
Origineel geplaatst door Sweet Calamity:
The problem with anti healing items is : They're mandatory.

If you don't use them when u need them, you cant outdamage an healing god.
But the game is "balanced" around playing with, even if i think anti healing items are a bit too strong at their job.

Now they're gone, they "only" have to work around healing numbers :

- You can build one more item instead of instabuying this mandatory crap anti-fun stuff
- Healing is more relevant during all stage of the game
- "Easier" to balance.

But now of course without further testing it will probably be a mess for some time.

Tell me when the balance is somewhat perfect anyway.

It's true, anti-heal was mandatory, but this doesn't really change much. Some of the new ones are insane. The one that gives movement speed on self-healing is ♥♥♥♥♥♥♥ hilarious on Bacchus/maybe even more so on Ra but I hadn't tried that. The thing is, generally, there are items that will be in EVERY build. Some of them have a wall of text and quite a bit more nuance (conditions and complications) than just Healers/Self-healers? Build anti-heal.

I only play Arena, but for tanks that includes Prophetic Cloak, for mages that includes Spear of Desolation. There are others.
They just don't know how to make games and rather not teach players but instead assume they all have microwave cookers for brains or are 12 years old
Origineel geplaatst door Elerium-115:
They just don't know how to make games and rather not teach players but instead assume they all have microwave cookers for brains or are 12 years old

Sadly, they are.
Yet another increasingly big flaw of smite. They always want new players, but refuse to teach them how to play the game properly. its almost like they are just trying to... oh did i say flaw i meant to say plan.
at least they are not trolling you off the game with their terrible ban policies... after they took your...
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