Farm Together 2

Farm Together 2

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Problem with workers
Hello, I'm thinking about workers. I don't know why there is cap on 25. I think that amount should be uncaped, so we can make whole or most of farm automatic. Right now when I unlock 25 workers I don't have to be honest objective to reach. Unlock workers! :D
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Showing 1-8 of 8 comments
argeonnas 10 Aug @ 11:11am 
"so we can make whole or most of farm automatic" that's exactly why there is a cap. Making this a full on auto afk factory is not the plan, and goes against the main vibe and goal of the game.

There's some automation to help players do more and make things a bit easier, but that's it.
Gawron 10 Aug @ 6:01pm 
Originally posted by argeonnas:
"so we can make whole or most of farm automatic" that's exactly why there is a cap. Making this a full on auto afk factory is not the plan, and goes against the main vibe and goal of the game.

There's some automation to help players do more and make things a bit easier, but that's it.
Like 25 workers for farm where we can fill 5 times more its too low in my opinion ngl.
Happydoggy 10 Aug @ 10:40pm 
Is this game still fun if all the work is done by handfarms?
Originally posted by Happydoggy:
Is this game still fun if all the work is done by handfarms?
I cant see how it would be, you would just be sitting there staring at the screen, whats the point in having a game your not going to play?
Sort of the same thing as playing a city builder, you sit there and stare at the screen, micro-managing the people while watching them work, that type of game is really fun, and a crap ton of people play them.
Originally posted by Gawron:
Hello, I'm thinking about workers. I don't know why there is cap on 25. I think that amount should be uncaped, so we can make whole or most of farm automatic. Right now when I unlock 25 workers I don't have to be honest objective to reach. Unlock workers! :D

If you want to play a fully automated game give Satisfactory a try.
Originally posted by Mskitty:
Sort of the same thing as playing a city builder, you sit there and stare at the screen, micro-managing the people while watching them work, that type of game is really fun, and a crap ton of people play them.

That's what i mean. Micromenagmend it's so much funny for me, like what is a point for making bigger farm, when i have half of possible square and it's enough, coz can't do all work in proper time
Originally posted by Gawron:
Originally posted by Mskitty:
Sort of the same thing as playing a city builder, you sit there and stare at the screen, micro-managing the people while watching them work, that type of game is really fun, and a crap ton of people play them.

That's what i mean. Micromenagmend it's so much funny for me, like what is a point for making bigger farm, when i have half of possible square and it's enough, coz can't do all work in proper time

I think the chance of them adding more farmhands is slim to none. So I would suggest making your farm a size you can handle with the amount of time you want to put into it.

I guess the point of making a bigger farm is having a lot of harvesting available for visitors to do, but that doesn't make sense for the solo player. I've kept my farm on the small side and after a year of playing I still don't have all the plots unlocked, I have no need for them at this point. Plus I have other games that I play and don't want to devote all of my gaming time to this game only.

You don't have to harvest everything on your farm each time you play, you could split it up in sections to harvest every other day, or something like that.

The thing about the micro-management games is that they are more strategic in general, and while there is some strategy involved with this game, it's mostly a rinse and repeat thing.
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