Jon Shafer's At the Gates

Jon Shafer's At the Gates

sp00kIE 30 Dec, 2020 @ 10:51pm
"He's dead Jim" Crash Reports
Click on my keyboard while hovering over a woodtile `,tab,caps lock, shift, ctl, alt
Earlier I had hit something that changed my view of resources when a clan is on the same tile. I was trying to reverse it. Gave up and hit end turn

Oh and 3 roman soldiers were attacking my city with my galley clan inside

ERROR ID : [ Object reference not set to an instance of an object ]

Game . ATGMapObject . Dock { consumeMoves }
^ . ATGArmy . DoShipCapture { city }
^ . ^ . SeizeStructure { targetImp }
^ . ^ . SeizeStructures { impTile }
^ . ^ . SetTile { toTile }
^ . MoveableObject . Move {atgTile }
^ . ^ . MoveAlongPath { }
^ . ^ . StartPath { newPath }
AI . UnitAI . Move { directive }

(Me > ) The rest is as described as described, but in text

Game .
ElfTools . ScreenManager . Update { gameTime }
Game .

(Me > ) ^ not sure if that is me hitting keys )
Ps. I don't know how to attach a crash log

:screamer:
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Showing 1-14 of 14 comments
sp00kIE 31 Dec, 2020 @ 12:27am 
I do wanna add that for my PC cores 0 and 2 are the busiest while core 1 gets very little traffic. Core 3 gets almost no processes to handle. You don't always have to multi thread. Sometimes you just have to designate. I know it's not easy as I know my hands and chest can barely handle clicking boxes for over 5 minutes lol
Last edited by sp00kIE; 31 Dec, 2020 @ 12:27am
clayffo 3 Jan, 2021 @ 6:36pm 
nice to see there is a new player but this game is all but abandoned. also Jon does not read this forum so he's not going to address this error.
sp00kIE 3 Jan, 2021 @ 7:00pm 
Originally posted by clayffo:
nice to see there is a new player but this game is all but abandoned. also Jon does not read this forum so he's not going to address this error.
what makes you say either of those?
clayffo 3 Jan, 2021 @ 8:17pm 
i don't recognize your name on here for one and i have been on this forum a long time. secondly, Jon has said multiple times he doesn't check the forums and to email him directly.

finally, the game has had 1 meaningful update this year, 1.4 and it was broken from day 1. there have been no updates on the last 6 months and the game is going on 8 years old now.
sp00kIE 5 Jan, 2021 @ 3:24pm 
I recently bought the game. Not the worst thing. Compared to other games the only things I have noticed that are unfinished is the TODO's that spam the notifications. If he/anyone ever reads this I'd say start work on project number 2 or 3 or 4.

Once said by someone in the creation business Your first idea isn't that good. Keep going. Make another. Then another.

I played the hell out of this game the first two days. It has that 'Just one more turn' addiction to it. Anyways gonna go back to purchase number two Skyrim SE
clayffo 6 Jan, 2021 @ 8:12am 
Yes it’s got great potential; Jon just wasn’t up to the job unfortunately .
sp00kIE 22 Jan, 2021 @ 6:52am 
I mean it's only been 7 months minus 3 days since the last update. I really don't think you can call this dead. There are mods that don't get updated that fast that are being developed by one guy
clayffo 22 Jan, 2021 @ 7:07am 
I agree on the time. However, we’re on year 8, 1.4 was never fixed and he is completely Mia. I can’t even find his Twitter feeds anymore; the conifer games forum is abandoned

Plus notice we’re the only ones around .
Kinja 17 Feb, 2021 @ 1:58am 
I think you should keep in mind that he isn't some newbie indie developer on his first project so that "just move on to project number 2" doesn't really fit him. He worked for Firaxis on 2 CIV 4 expansions and was lead designer on CIV 5. From what i can find online he's also been working for Paradox since mid 2017 as a game director which could probably also account for the glacial pace of development on At the Gates.

At the Gates was a great idea, especially with CIV having no real competitor when it was announced and i've been following it on and off since it was first announced. Unfortunately he's never seemed fully committed to the project which is why i never actually bought it. He seemed to know what older CIV players wanted but it always felt like the game was just something to do while waiting for a better gig, which apparently he got by being hired by Paradox. The game could have been really good but instead it's relegated to the shovelware bin.
Last edited by Kinja; 17 Feb, 2021 @ 1:59am
sp00kIE 17 Feb, 2021 @ 6:03pm 
Originally posted by Kinja:
I think you should keep in mind that he isn't some newbie indie developer on his first project so that "just move on to project number 2" doesn't really fit him. He worked for Firaxis on 2 CIV 4 expansions and was lead designer on CIV 5. From what i can find online he's also been working for Paradox since mid 2017 as a game director which could probably also account for the glacial pace of development on At the Gates.

At the Gates was a great idea, especially with CIV having no real competitor when it was announced and i've been following it on and off since it was first announced. Unfortunately he's never seemed fully committed to the project which is why i never actually bought it. He seemed to know what older CIV players wanted but it always felt like the game was just something to do while waiting for a better gig, which apparently he got by being hired by Paradox. The game could have been really good but instead it's relegated to the shovelware bin.

^First paragraph - very true, I haven't considered that. I myself bounce from idea to idea so I didn't even consider him sticking with one project

v I wouldn't say he seems not fully committed. As someone who works on projects I work as in the construction industry. Jon S. working for Paradox is great for multiple reasons. At The Gates requires work.. Paid work. This isn't moving a friends couch. Hard to find an outlet without a home. To say that he's never been fully committed is quite the bold statement to make.
Kinja 18 Feb, 2021 @ 2:46am 
Originally posted by Clear:
^First paragraph - very true, I haven't considered that. I myself bounce from idea to idea so I didn't even consider him sticking with one project

v I wouldn't say he seems not fully committed. As someone who works on projects I work as in the construction industry. Jon S. working for Paradox is great for multiple reasons. At The Gates requires work.. Paid work. This isn't moving a friends couch. Hard to find an outlet without a home. To say that he's never been fully committed is quite the bold statement to make.

I don't think it is tho. You work in outside of digital media so you should easily understand this. He Kickstarted this game, he asked for an amount of money which he considered enough to make the game, people gave him the money on the premise that it would take him a ~18 months to deliver the product. He then took an inexplicably long time, with very long periods of silence or no information, to deliver a subpar product. He got paid for the work in advance, if you get paid for a project in advance will you abandon the project regularly and take years to deliver past the due date?

My guess is that he's never coming back to this project. And to be honest why would he? It was a commercial failure, if you look at any of the metrics available to us customers. You just don't throw good money after bad. If he was looking to prove to anyone that he could make a better CIV than Firaxis then he certainly failed and no amount of post release work on it will change that imho.

The internet, unfortunately, has a pretty short memory when it comes to bad practices in regards to kickstarter projects. Just look at DoubleFine and their kickstarter games(especially Spacebase DF-9).
sp00kIE 18 Feb, 2021 @ 5:18pm 
Originally posted by Kinja:
Originally posted by Clear:
^First paragraph - very true, I haven't considered that. I myself bounce from idea to idea so I didn't even consider him sticking with one project

v I wouldn't say he seems not fully committed. As someone who works on projects I work as in the construction industry. Jon S. working for Paradox is great for multiple reasons. At The Gates requires work.. Paid work. This isn't moving a friends couch. Hard to find an outlet without a home. To say that he's never been fully committed is quite the bold statement to make.

I don't think it is tho. You work in outside of digital media so you should easily understand this. He Kickstarted this game, he asked for an amount of money which he considered enough to make the game, people gave him the money on the premise that it would take him a ~18 months to deliver the product. He then took an inexplicably long time, with very long periods of silence or no information, to deliver a subpar product. He got paid for the work in advance, if you get paid for a project in advance will you abandon the project regularly and take years to deliver past the due date?

My guess is that he's never coming back to this project. And to be honest why would he? It was a commercial failure, if you look at any of the metrics available to us customers. You just don't throw good money after bad. If he was looking to prove to anyone that he could make a better CIV than Firaxis then he certainly failed and no amount of post release work on it will change that imho.

The internet, unfortunately, has a pretty short memory when it comes to bad practices in regards to kickstarter projects. Just look at DoubleFine and their kickstarter games(especially Spacebase DF-9).

First paragraph - quaotes are important and in the sub-contracting business sometimes contractors take on secondary jobs to pay our wages. Some of them even mortgage their own homes to ensure that they didn't bail on a client

We, the ones who bought as well as the ones who invested in it are the client

I have enjoyed the game despite the unfinished flaws and the lack of a bit of mid to late game polish. I have played CIV 2, CIV 3, CIV 4, CIV 5, and CIV 6 . CIV 5 and 6 are in my steam library and I have a civ 3 disc that isn't golden. An original no patches disc of civ 3

This game has the Just One More Turn (JOMT) quality that I expected from Jon. I honestly know that when I start up the game that it's going to be 5+ hours of At the Gates. Whether he finishes At the Gates or not I will ocasionally play this game or the sequel
;)
clayffo 18 Feb, 2021 @ 8:10pm 
@ clear just to clarify it wasn’t inexplicable. He took almost two years off because he was burned out and depressed . The game stalled after the ks and didn’t really do anything again til 2016.

Putting aside the fact that he didn’t get enough money to do the game right, his main issue, in my own opinion, is that he has a touch of ocd perfectionism.

I had several emails convos with him years ago and he just couldn’t seem to let well enough alone to progress in the game. Huge amounts of time got spent on low value things like hand drawing art and building the tool tip system while important stuff like diplomacy and trading got pushed back.

I literally published hundreds of game play suggestions, which he said were things he wanted to do, but very few actually got done.


sp00kIE 19 Feb, 2021 @ 2:11am 
what ever it was just a crash report
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