Jon Shafer's At the Gates

Jon Shafer's At the Gates

clayffo 13 Dec, 2019 @ 12:24pm
V1.2.9
------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------
---------------------------------- ----------------------------------
---------------------------------- v1.2.9 ----------------------------------
---------------------------------- ----------------------------------
---------------------------------- 2019 December 13 ----------------------------------
---------------------------------- ----------------------------------
------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------


MAJOR FEATURES


- AI factions now declare war and launch invasions more intelligently.

- AI factions now train units more intelligently.

- AI factions now explore and pop goody huts.
- AI factions now explore and pop goody huts.

- Bandits are now more aggressive.



MAJOR BUGS FIXED


- Fixed crash during the end turn process when an army pillaged a city on top of another structure.



MINOR BUGS FIXED


- Fixed bug where the angry bandits icon would remain on bandit camps and units after they were no longer angry.

- Fixed typo in Roman Road description tag.
< >
Showing 1-3 of 3 comments
clayffo 14 Dec, 2019 @ 5:14pm 
Issues with 1.2.9 (running log)

1. pathing is screwed up. sometimes it shows green to a spot and the guy walks short of the mark, of course taking damage. also the pathing puts the player through rivers even when you select a path that is not over the river.

2. game still crashing when reloading saves

3. the AI has gone from not playing to playing really stupidly. For example, they raid all the goody huts immediately, leaving me with nothing or maybe 1. secondly, they run all over my lands constantly doing nothing but losing health and being annoying. THIS IS NOT SMARTER AI!!!

4. way too few fishing spots now. this last game i ended up starving because i literally went over 100 tiles with not one fishing spot.

5. ppl are still getting upset way to damn fast. I am on turn 3 next game and 2 of the original clans are feuding. next game same f'ing thing. clean joins in and immediately on their "might feud" tendencies again immediately started feuding

6. why is rome declaring war on me at turn 15???? gee that was a fun game a whole legion wiped me out immediately no apparent reason.

7. a settlement with a docked ship cannot move??? cmon man that's amateur hour ive been asking for this to be fixed for over a year and a half

8. diplomacy is completely broken. all i hear is that damn horn over and over and over with failed diplomacy between different groups. it will repeat like 3-4 times every turn

9. the game needs to be optimized for VERY HARD and NIGHTMARISH. I tried about 10 games and failed all of them. I even tried doing some re-rolls, which i really am opposed to doing.

My most successful game i had 12 clans, a f ully upgraded fisherman, lvl 1 trawler, fully upgraded gatherer, and potter. I still starved at about turn 80 due to the families growing and outpacing the food supply. In past versions, I should have had a double digit + food.

10. the game runs really slow post 100 turns.

11. playing the Huns, there is no apparent way to gain control of territory held by another faction. due to the Huns restrictions, you cannot cap anything so you can leave a structure alone or pillage it. if you pillage it, you cannot repair it or gain access to the clan operating it.
Last edited by clayffo; 18 Dec, 2019 @ 4:30pm
Jaguar 23 Dec, 2019 @ 4:40pm 
First game.

6. why is rome declaring war on me at turn 15???? gee that was a fun game a whole legion wiped me out immediately no apparent reason.

Me too. Not fun.
UAintSoBad 23 Dec, 2019 @ 5:15pm 
Yup game is super broke now, impossible.......
< >
Showing 1-3 of 3 comments
Per page: 1530 50