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resource production trait apply to every job which directly produce the good, compared to soldiers and support job (such as those with the description along the lines of "double your diggers production")
Donc forget that you can harvest with normal people (they are better than structure, efficiency wise) AND that you can remove them from exploitation the turn before degradation then bring on the stone buildings on it (should be crucial for early food, early cloths as well as mining spots)
Meaning harvesting the last tick of a resourceis essentially a noob trap? That seems like a design flaw...