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Raportează o problemă de traducere
The amplifiers should be explained in this one: https://www.youtube.com/watch?v=pbm3h5i-To0
Passives just work at all times once unlocked.
You can add your enemies to locations.json if you want to spawn them in some places or use the cheat console for testing purposes.
The general idea is simple: you select an ability with slots, then drag & drop an amplifier with matching color in one of the slots, so the amplifier bonus is applied when you cast the ability. :)
NPCs train over time, depending on their occupation. To have them reach a higher potential, you'll need to give them some time, and if you need a specific trainer, you can set that up in your settlements, including training in buildings yourself at the cost of some years.
Oh, you meant modding, then it's enough for NPC entity to have the skill assigned in the Skills component, and have that NPC entity assigned as "occupation" in your own building. For example, you can probably check how Geomancy is done on Steam Workshop.
I've tried twice so far and both have been utter failures.