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You wrong...
LoS1 had puzzles in every freaking level, even the titan's involve solving a puzzle (yes, climbing to the right spot to reach the seals was tedious and puzzling).
The game is heavily focused in puzzle's solving, there's at least one puzzle in every level but some levels are just bout doing a puzzle like the necromancer level with the portals or the 1st stage from DLC where you help the vampire girl, literally a puzzle (solving the chessboard).
That didn't help imo, the game could've been much greater if mercury steam had focused more on hack & slash gameplay, action and exploration rather than so many puzzles and weird fixed camera angles to make things even more confusing.
LoS1 nostalgia comes from the enviroment, the stages the whole carmilla castle is awesome, beautiful scenery but that it, the levels are way too linear with few paths to explore, anyways ill play LoS2 and mirror of fate soon, so far LoS1 = 7/10
They could be tedious in both game and could break the dynamic to many players.
But in LoS 2, there was something more displeasing: chara building was top notch, but...Gabriel has to hide in the shadows before regaining his full power.
I think the frustration coming from breaking the power fantasy was greatly underestimated by the game designers.
The game has some flaws, is hard, not forgiving, but rewarding and the world (at least the castle) and boss fights beautifully crafted.
Mercury Studio, we love you !
Too bad their metroid games will never come to steam, they are WONDERFUL for 80s/90s players.