Settlements Rising

Settlements Rising

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29 Jan @ 10:23am
v1.0.9 Hotfix Notes
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Showing 1-7 of 7 comments
Drummach 29 Jan @ 12:09pm 
cheat codes for what reason? you already have it built in when you start a game you can change everything needed to make it easier
Originally posted by Drummach:
cheat codes for what reason? you already have it built in when you start a game you can change everything needed to make it easier
personally id assume for recovering an existing file, say if you get hit with an earthquake that cripples your economy completely leaving you farmless and half your population homeless and you dont want to practically restart the last 2+ hours
Ymei 29 Jan @ 2:45pm 
I have this bug where the selective warehouse can't pick up a load, specifically fish. I left a warehouse nearby but whenever the stocker tries to take the cart it bugs out halfway and comes back. Eternally. I had to disable this option.
CanerTonbul  [developer] 29 Jan @ 11:39pm 
Originally posted by Drummach:
cheat codes for what reason? you already have it built in when you start a game you can change everything needed to make it easier
For layers who just want to design a city without dealing with the difficulties and slow pace of the game, to test different layouts, etc. I add it for sandbox-like gameplay. Achivements will be disabled in the game where cheating is used.
Last edited by CanerTonbul; 29 Jan @ 11:40pm
CanerTonbul  [developer] 29 Jan @ 11:41pm 
Originally posted by Ymei:
I have this bug where the selective warehouse can't pick up a load, specifically fish. I left a warehouse nearby but whenever the stocker tries to take the cart it bugs out halfway and comes back. Eternally. I had to disable this option.
Can you send the save game files to me, so I can check it. Save games are located at %localappdata%/SettlementsRising/Saved/SaveGames/ I need two files "slots.sav" and "yoursavegamename.sav". You can send them to info@catalystcrew.net
LordDrago 30 Jan @ 12:49pm 
I suggest optimizing the system so that when a worker goes to the deposit to collect resources (e.g., 20 units of meat), other workers don’t rush there unnecessarily. Currently, if multiple workers attempt to take meat at the same time, it leads to inefficiency. It would be better to implement a mechanism that calculates whether the available resources are sufficient for everyone, preventing wasted time. For example, if one worker already requires all the available meat, others should avoid heading to the deposit needlessly.
Ymei 30 Jan @ 2:12pm 
Originally posted by CanerTonbul:
Originally posted by Ymei:
I have this bug where the selective warehouse can't pick up a load, specifically fish. I left a warehouse nearby but whenever the stocker tries to take the cart it bugs out halfway and comes back. Eternally. I had to disable this option.
Can you send the save game files to me, so I can check it. Save games are located at %localappdata%/SettlementsRising/Saved/SaveGames/ I need two files "slots.sav" and "yoursavegamename.sav". You can send them to info@catalystcrew.net

today this bug vanish. :lunar2019laughingpig: tks for your work anyways :healthyhearthling:
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