DARK SOULS™ II

DARK SOULS™ II

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j.gov 21 Apr, 2015 @ 11:44am
Upcoming Versions and Calibrations Update (Durability)
Attention: Dark Souls II players!

We will be pushing a version and calibrations update in the coming weeks to address a few gameplay enhancements. Please see below for a list of changes:

On Steam (DirectX 9), Steam (DirectX 11):
--Fixed issue whereby weapon durability was decreased drastically when used on enemy corpses, friendly characters, etc. (Especially apparent for users running the game at 60 fps as the durability decrease rate was linked to the frame rate) were not properly registering in-game.
--Fixed issue whereby actions requiring both button and stick controller input (Jump Attack, Guard Break).

Steam (DirectX 11):
--Fixed issue whereby summoning sign was displayed in Drangleic Castle and Throne of Want even though the player had defeated all bosses in the area.
--Fixed issue whereby the moment of death replay for some blood stains weren't being displayed online.
--Fixed issue whereby client side may hang during the event movie for Laddersmith Gilligan in Earthen Peak.
--Fixed issue whereby the Host may not be able to load their save data after stopping the game while waiting for matching to complete in online mode.

On Steam (DirectX 9):
--Fixed issue whereby, when playing online, it may appear that the player is sliding forward because the walking motion animation is not being displayed properly.

- - -

We'll update everyone as soon as we know the exact date and time that the version and calibrations changes will occur. Thank you for your feedback and patience!
Last edited by j.gov; 21 Apr, 2015 @ 6:30pm
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Showing 1-15 of 54 comments
Best Pureeyaa 22 Apr, 2015 @ 5:29am 
Yes!
Nicholas Steel 22 Apr, 2015 @ 6:51am 
Oh my ♥♥♥♥♥♥♥ god, a durability fix! PRAISE JEEBUS! It's even being implemented for legacy users! FROM Soft has now drasitically improved my opinion of them with this, even if it is quite late (Better late than never).

edit: Well, it seems it is only a partial fix, it is very specific in explaining what is fixed so I'll assume it doesn't fix durability loss in every case which is a bit of a downer.
Last edited by Nicholas Steel; 22 Apr, 2015 @ 7:11am
Tchortiderritta 22 Apr, 2015 @ 8:26am 
If you will allow me to keep my character, I will buy Scholar Of The First Sin edition upgrade.
Cake for Mumm-Ra 22 Apr, 2015 @ 11:14am 
Originally posted by VladimirIlich:
If you will allow me to keep my character, I will buy Scholar Of The First Sin edition upgrade.
you'll be able to keep your character in the Dx9 version, but you can't move it to the Dx11 version. It simply can't be done.
Mepho 22 Apr, 2015 @ 11:21am 
Originally posted by Jsauce:
On Steam (DirectX 9), Steam (DirectX 11):
--Fixed issue whereby weapon durability was decreased drastically when used on enemy corpses, friendly characters, etc. (Especially apparent for users running the game at 60 fps as the durability decrease rate was linked to the frame rate) were not properly registering in-game.
Use of paste tense in the bold part suggests durability is not linked to FPS anymore. Is that the case?
Linblum 22 Apr, 2015 @ 11:49am 
How comes it took you THIS ♥♥♥♥♥♥♥ LONG TO FIX IT.
Nicholas Steel 22 Apr, 2015 @ 2:26pm 
Originally posted by Linblum:
How comes it took you THIS ♥♥♥♥♥♥♥ LONG TO FIX IT.
Devs probably got a much needed cash injection for bug fixes and such with the release of Scholar of the First Sin. Actual devs, not people that are only capable of editing a ini file to adjust game balance (Item adjustments etc.).
Last edited by Nicholas Steel; 23 Apr, 2015 @ 5:41pm
7FOUR 22 Apr, 2015 @ 6:07pm 
Thank goodness. I just got done with the Vogel the Sinner invasion after Belfry Luna and my Greatsword was at risk of breaking by the end of it. A 70 durability weapon should never break after only eleven strikes (one for each dog, four for Vogel himself).
Mepho 23 Apr, 2015 @ 9:07pm 
Originally posted by Mepho:
Originally posted by Jsauce:
On Steam (DirectX 9), Steam (DirectX 11):
--Fixed issue whereby weapon durability was decreased drastically when used on enemy corpses, friendly characters, etc. (Especially apparent for users running the game at 60 fps as the durability decrease rate was linked to the frame rate) were not properly registering in-game.
Use of paste tense in the bold part suggests durability is not linked to FPS anymore. Is that the case?
2 days now, no ♥♥♥♥ given? Did they ever read this post again?
Coco 25 Apr, 2015 @ 2:25pm 
wasnt the dx9 version supposed to get the new enemy placement aswell ?
Cake for Mumm-Ra 25 Apr, 2015 @ 2:31pm 
Originally posted by Deimos:
wasnt the dx9 version supposed to get the new enemy placement aswell ?
nope. that's just in Scholar
zero hope >:( 26 Apr, 2015 @ 8:45am 
nice
So, if I read that correctly, you've almost fixed a problem that your users brought to your attention a year ago.

Excellent work. Sloppy hand jobs all round.
Thomas 6 May, 2015 @ 6:19am 
WHERE THE HELL IS THE PATCH????
Alex 7 May, 2015 @ 2:09am 
RIP easy Santier Spear -_-
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