Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you want to know exactly what size a sprite is, you can rip it directly using the Materials/Materialbase window (located directly right of the Database) by going to whichever folder you need, finding the sprite you want to export, and hit the "Export" button, and this'll allow you to export the sprite directly, allowing you to view all of it's properties.
As for actually making the sprites themselves, I personally recommend Piskel (https://www.piskelapp.com/). It's free and can be used online or can be downloaded. I'm pretty sure it's even open source (if that matters to you at all lol). There's plenty of others, but I find this one to be the easiest to use.
Once you've actually made a sprite, you can just download it directly to Documents -> RPGXP -> (Your game name) -> Graphics -> (whichever sprite type you've made, items will be in "Icons")
Hi, I'm wondering how to change the sprite sheet size, I know that other games have files that point out where the sprites are to the game. I am sorry if this is confusing. If you change the sprite sheet size, how do you let RPG maker know where the boundaries of the sprites are. can you even change the boundaries of the sprite?
If what your looking for is to just make all frames of a given spritesheet larger in size, then it is important to remember that every spritesheet functions like a grid. For instance, overworld character spritesheets are 4 frames by 4 frames. So, let's say you wanted a 64x64 pixel sprite. The spritesheet's total size would equate to a 256x256 pixel image. The boundaries of each frame are each 64x64 space in this example.
I hope I explained this in a way that makes sense, lol