Arcane Assembly

Arcane Assembly

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No indeterminate spell length?
I really dislike that spell costs are performed upfront and it counts every instruction, even if it is on a branch and may not even be used.
This kinda sucks and makes no sense.
What if I wanted to write a spell that creates exponentially more projectiles until I run out of mana and it fizzles out?
Or a permanent shield that detects dead elements in the array and refreshes?

Maybe I am missing something but I can't work out how to get repeat to work for n, only seems static which is eh

No while loops either, or any obvious way to continue iterating infinitely.
Is there a way to cast the output of random to an integer?
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Another thing I can't work out is the speed multiplier.

I can create moving formations by setting the multiplier to 0 initially, then calling orbit.

The orb doesn't orbit, but is effectively parented to the target which is great.

But trying to set the multiplier again results in diddly squat.
Which defeats the purpose anyway, as I was trying to get around the arbitrary cast time for orbit in the first place. (so I can have a uniform, moving, rotating structure)
Never-mind, beat the game before I could work this out. Will likely never play again. Here is my most complex and potent spell that I never used.

https://hastebin.com/share/cokeqigare
kailomonkey 22 Jul, 2024 @ 3:56am 
Hi. If you like playing with the spells like I do, you might play on a bit longer :) Beating the game gives you access to all the functions to play around with against enemies, and you can earn more coins to make your mana bigger etc. It's a shame we can't fight bosses again though.

If you don't want to be charged mana for stuff inside a repeat loop that isn't getting activated due to an IF, try moving what you want to happen after the repeat loop leaving the IF inside the loop that only does BREAK. This will spit you out of the repeat loop when the condition is met and do what is after the loop. Or use the bug that removes mana cost altogether >>> put everything in a repeat loop with repeat 0.666

The speed multiplier is literally a multiplier so multiplying by 0 = 0. So you can't get it back up from 0 by multiplying it again, it will be stuck at 0. Solution is you can multiplier by near 0 such as 0.005 which will barely move. You can then speed multiply that by 1.5 several times to get it back up, although it takes time to process doing that 10+ times.

So in your example, the final repeat loop isn't doing anything. Also Microsoft has reported a grab of my screen to the FBI.
Brilliant, thank you for the information. I am kind of tempted to continue mucking around and wasting time making offensive looking spells but I already have a far better playground for that called godot engine.

Be sure to scream I hate the antichrist into your microphone as often as possible, bill gates himself gets a notification every time and is obligated to notify the united nations immediately.
kailomonkey 22 Jul, 2024 @ 6:18am 
So true. Time wasted on spells in this game could be wasted making spells for your own entire game. In some cases it's exactly the same interface only more robust! But I guess the limits and the premade playground are what makes it fun to mess with.
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