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Indeed, I'm not necessarily blaming it on the game itself since I can at least make it more responsive on my actual PC (although I have other games more responsive on Deck than FX/M so it's at least somewhat specific to the game). I was just hoping there was some way to get around whatever the issue is.
There isn't really, its something on their end with Unreal Engine. i checked myself using the exact same hardware, controllers, TV's and there is just flipper or input lag, and its really bad at 60 FPS, if you want proof, grab pinball FX3 to compare on your steam deck, the games consoles (XSX, PS5) suffered really really badly too at launch which destroyed review scores.
I mean it's weird, it shouldn't be possible for there to be such a obvious difference between playing new FX and old FX3, unless there was something wrong, ive tried obvious stuff like making absolutely sure it's a locked 60 FPS, you don't notice it as much at higher framerates which is what most of us are using, but at 60 FPS, like steam deck, like games consoles and such, the issue is there and it is absolutely specific to the game, or Unreal Engine, kinda ridiculous for a reaction game like pinball, and you can hit the flippers early before the ball hits the flipper at low speeds, but eventually as the ball speeds up you will miss your shots at some point.