Pinball M

Pinball M

View Stats:
Steam Deck Input Delay
I asked about this on the discussions for Pinball FX as well but does anyone know of a good cocktail of settings on Steam Deck to fix the input delay? It's worse on Pinball M than Pinball FX and has been kind of a disappointing development in my quest to play it away from home during the holiday season. I already turned off V-sync and told the Deck itself to allow tearing.

Over on the Pinball FX version of this question, somebody sent me a list of things to do in the guts of the steam deck but specifically mentioned it as improving the FPS, which isn't my problem (or if it somehow is, they didn't explain that and I wasn't taking all those steps unless I knew it would solve the problem in question).

Anyway, so anyone got any fixes for this?
< >
Showing 1-3 of 3 comments
MikeFulton 28 Nov, 2024 @ 9:51pm 
This seems to me like it would be more of a Valve problem than a Zen problem. The Steam Deck should look like a wired controller.
verlorensquirrel 29 Nov, 2024 @ 4:14am 
Originally posted by mfulton:
This seems to me like it would be more of a Valve problem than a Zen problem. The Steam Deck should look like a wired controller.

Indeed, I'm not necessarily blaming it on the game itself since I can at least make it more responsive on my actual PC (although I have other games more responsive on Deck than FX/M so it's at least somewhat specific to the game). I was just hoping there was some way to get around whatever the issue is.
Ryan Cook 6 Dec, 2024 @ 12:13pm 
Originally posted by verlorensquirrel:
Originally posted by mfulton:
This seems to me like it would be more of a Valve problem than a Zen problem. The Steam Deck should look like a wired controller.

Indeed, I'm not necessarily blaming it on the game itself since I can at least make it more responsive on my actual PC (although I have other games more responsive on Deck than FX/M so it's at least somewhat specific to the game). I was just hoping there was some way to get around whatever the issue is.

There isn't really, its something on their end with Unreal Engine. i checked myself using the exact same hardware, controllers, TV's and there is just flipper or input lag, and its really bad at 60 FPS, if you want proof, grab pinball FX3 to compare on your steam deck, the games consoles (XSX, PS5) suffered really really badly too at launch which destroyed review scores.

I mean it's weird, it shouldn't be possible for there to be such a obvious difference between playing new FX and old FX3, unless there was something wrong, ive tried obvious stuff like making absolutely sure it's a locked 60 FPS, you don't notice it as much at higher framerates which is what most of us are using, but at 60 FPS, like steam deck, like games consoles and such, the issue is there and it is absolutely specific to the game, or Unreal Engine, kinda ridiculous for a reaction game like pinball, and you can hit the flippers early before the ball hits the flipper at low speeds, but eventually as the ball speeds up you will miss your shots at some point.
Last edited by Ryan Cook; 6 Dec, 2024 @ 12:16pm
< >
Showing 1-3 of 3 comments
Per page: 1530 50