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But I agree. Whoever came up with the UI should have their designer card revoked. A glaring example of how bizarre things are in PFX (and probably Pinball M as well, although I've not explored it specifically) is that the navigation menus are based on the default key config. So if you do something so beyond the pale as actually defining the flipper buttons to be a different keystroke, that does not migrate to the UI, meaning you had better have a mouse handy or those shift buttons accessible elsewhere.
I'm frankly amazed that so much effort has been put into the games and tables, all while neglecting some simple UI usability aspects, which puts a foot in the backside of the user experience. It's a bit like designing a self-driving car, but to go anywhere you need to climb in through a hole in the roof.
Other than that, though, I am enjoying the tables.