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1. Have the Cabinet mode Stay enabled. Need to re-enable it after every Launch
2. Enable launch parameters to launch directly to tables.
Pinhead says: "Give me the box"
Also... Cabinet mode works fine, however, the backglass and dotmatrix option cannot be missed. (AtGames Legends Virtual Pinball Machine here)
I do think there's a lot of potential if the environments from Splatterhouse for PS3 and Xbox 360 were incorporated into one big table.
I also realize that Resident Evil and Silent Hill are popular horror games, so they're natural choices.
Bendy would offer you a chance to play around with the idea of "What is a pinball?" as you could coat it with ink or use a blob of ink to fit the theme of the table.
The confirm prompts being a button per option instead of selection based are really annoying. When restarting a table for example while playing with keyboard the Yes / No aren't selectable and instead only seem to correspond to Enter / Esc but that information isn't presented to the user. In FX you can highlight an option and select it.
This problem is even worse when starting a table and being presented with 3 options Leaderboard, New Game, and Continue that all correspond to different hidden button prompts. The controller will show them but the keyboard won't. I think New Game is entirely unmapped to any keyboard key at the moment, while leaderboard is mapped to a really unintuitive Z input. Ideally when you hit confirm / enter on mode on the left (Classic, Arcade, etc), the focus should shift to the right and up / down should now let you scroll through the 3 options with up / down then hit enter.
There's also far too many submenus in general that use different inputs to scroll left / right. I counted as many as 4 different control schemes to do left / right navigation on different menu elements.
1) Flippers for top level (LB / RB or L Shift / R Shift)
2) Nudge for secondary (LT / RT or L Alt / R Alt)
3) Normal Directional input for low level menus (Left Analog / DPad or Arrow Keys)
4) Secondary input for info menus like News Feed and Table Info (Right Analog Stick, keyboard unmapped)
It's kind of insane to have 8 different buttons doing left / right navigation on different contextual elements on a ton of different menu screens.
The entire UI should ideally at it's core be navigable with 4 direction inputs, 1 confirm button, and 1 back / cancel button. Any other button inputs should be additive and act as shortcuts to speed this process up (For example: left / right bumper quick switching to the next major submenu instead of going back to the top level context, or Start / Esc being a short cut to settings / options).
-1ball, -flips, -distance, -classic, etc to cover all the awesome game modes.
Super awesome would have parameters to launch into daily challenges menu , tournaments and events.