Pinball M

Pinball M

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 This topic has been pinned, so it's probably important
Akos 30 Nov, 2023 @ 11:49am
General Feedback and Requests
Let us know - well basically - anything you think about the game. Sometimes looks a bit weird, it is not a bug but do you prefer it in a certain way? Great, we want to hear it.

Do you have the best idea for a table? For a Mode or Challenge? Let us know!

To quote the great Mark Corrigan, this is a free-fire idea zone.

Thanks
Akos and the Zen Team
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Showing 1-15 of 168 comments
ORTIZX187 30 Nov, 2023 @ 12:26pm 
love the game. how can we move the dmd and backglass. they both pop up but cant find how to move them in place.. thank you in advance
GAH1068 30 Nov, 2023 @ 12:34pm 
If you have Pinball FX setup for dmd and backglass just copy your settings.ini file. Create the Mod\Cabinet folder for Pinball M and you will be good to go.
FrenchK 30 Nov, 2023 @ 1:32pm 
Requests,
1. Have the Cabinet mode Stay enabled. Need to re-enable it after every Launch
2. Enable launch parameters to launch directly to tables.
DrPepper 30 Nov, 2023 @ 1:50pm 
2
Dear Devs..., Dont't forget Hellraiser Table xD
Pinhead says: "Give me the box"

Also... Cabinet mode works fine, however, the backglass and dotmatrix option cannot be missed. (AtGames Legends Virtual Pinball Machine here)
Ness_and_Sonic 30 Nov, 2023 @ 2:57pm 
In terms of game licenses, I'd say consult Namco, Konami, Capcom, and Joey Drew Studios about Splatterhouse, Silent Hill, Resident Evil, and Bendy licenses.

I do think there's a lot of potential if the environments from Splatterhouse for PS3 and Xbox 360 were incorporated into one big table.

I also realize that Resident Evil and Silent Hill are popular horror games, so they're natural choices.

Bendy would offer you a chance to play around with the idea of "What is a pinball?" as you could coat it with ink or use a blob of ink to fit the theme of the table.
Last edited by Ness_and_Sonic; 30 Nov, 2023 @ 3:31pm
joyrider3774 30 Nov, 2023 @ 6:28pm 
direct table launch command's please, cabinet mode without it is not cabinet mode and the commands used for pinball fx do not seem to work in pinball m
Kronark 30 Nov, 2023 @ 6:32pm 
2
Please make some major touch ups to the UI to make navigation easier for different control inputs. I usually play mostly with keyboard and PInball M is a pain to navigate.

The confirm prompts being a button per option instead of selection based are really annoying. When restarting a table for example while playing with keyboard the Yes / No aren't selectable and instead only seem to correspond to Enter / Esc but that information isn't presented to the user. In FX you can highlight an option and select it.

This problem is even worse when starting a table and being presented with 3 options Leaderboard, New Game, and Continue that all correspond to different hidden button prompts. The controller will show them but the keyboard won't. I think New Game is entirely unmapped to any keyboard key at the moment, while leaderboard is mapped to a really unintuitive Z input. Ideally when you hit confirm / enter on mode on the left (Classic, Arcade, etc), the focus should shift to the right and up / down should now let you scroll through the 3 options with up / down then hit enter.

There's also far too many submenus in general that use different inputs to scroll left / right. I counted as many as 4 different control schemes to do left / right navigation on different menu elements.

1) Flippers for top level (LB / RB or L Shift / R Shift)
2) Nudge for secondary (LT / RT or L Alt / R Alt)
3) Normal Directional input for low level menus (Left Analog / DPad or Arrow Keys)
4) Secondary input for info menus like News Feed and Table Info (Right Analog Stick, keyboard unmapped)

It's kind of insane to have 8 different buttons doing left / right navigation on different contextual elements on a ton of different menu screens.

The entire UI should ideally at it's core be navigable with 4 direction inputs, 1 confirm button, and 1 back / cancel button. Any other button inputs should be additive and act as shortcuts to speed this process up (For example: left / right bumper quick switching to the next major submenu instead of going back to the top level context, or Start / Esc being a short cut to settings / options).
Last edited by Kronark; 30 Nov, 2023 @ 6:34pm
kb137 30 Nov, 2023 @ 8:03pm 
Where are we supposed to get the official backglass images?
DrPepper 1 Dec, 2023 @ 1:47am 
👆This is another interesting point: Zen Studio could provide backglass images, it requires very little effort and would be extremely welcome to the community that plays at virtual tables ;)
noom_tv 1 Dec, 2023 @ 1:54am 
Would love more resolution options in window mode
noom_tv 1 Dec, 2023 @ 2:34am 
so actually, I have a super ultra wide (5120x1440), and that's not available as a resolution in fullscreen, so the game is stretched. And then I try to run it in windowed mode to at least run it in some way, the only resolutions are far too small. So I'd love to see more than 16:9 but also just the same resolutions in window mode as are in full screen.
Julie Ward 1 Dec, 2023 @ 3:43am 
Would love it if tournament scores meant something - perhaps an overall tournament leaderboard where you could get a set amount of points for coming first, second or third etc. (sorry if something similar is already implemented, I've only just started playing!)
Help please I installed pinball m full pack from Epic store and was only getting the 2 minutes demo & not the other tables. Got a refund & got it on steam. It is doing exactly the same !
☣Ăɱɓɵʁ☣ 1 Dec, 2023 @ 8:10am 
Can we have the list of Designers for all the tables pls ?
Brewed VFX 1 Dec, 2023 @ 8:16am 
Launch parameters to launch tables, but with each game mode.
-1ball, -flips, -distance, -classic, etc to cover all the awesome game modes.
Super awesome would have parameters to launch into daily challenges menu , tournaments and events.
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