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Gamma does not change gameplay and good map design.
Now it looks like I did not read it all. :/
However. Thank you for the information.
I shouldn't be upset. I got more than I paid for with this game.
I remember playing the campaign three times in one sitting only to come back to it the same day.
I missed class assignments because ONE MORE TRACK.
Edit: I'll unlock the old maps and play those again. I just feel so strongly opinionated that things have changed for the worse. I hate to sound like an angry old man saying things were better in the good ole days.
As for the others, I'm not sure what you mean by core gameplay being gone - none of the mechanics have changed. Also, what things are animated that "don't need to be"? Nothing has to be animated, but it gives life to the story when certain elements are animated.
As for the difficulty curve, it was probably fine for you because you've played NR previously, and had a decent handle on the mechanics already, but when testing with brand new players (such as at conventions), they needed a much slower introduction to things like rotation jets, with more time between each ability unlocking so they have more time to get comfortable with everything you can do with that ability before adding on the next one.
I really wish rotation jets were as easy to use now. Rolling between track segments seems pretty odd now with the track placement. They always feel misaligned. Trial and error.
To each their own.
The dark atmosphere has been the goal since day 1; they've always planned on a horror-esk story:
1 year before early access: https://twitter.com/torcht/status/421134066318970880
And from about 2 years ago: https://twitter.com/torcht/status/736263279916392448
You might like the Lost to Echoes campaign more - it's sort of a reboot of NR's story that you unlock after finishing the main Adventure campaign.
I'm not sure I know the correct words when it comes to map design in any game. It's a balance around the player to keep detail even. It's not critical, I was just surprised how well it was done before.
Gotta commend the new audio and voices. They have really fleshed out the horror atmosphere.
Again, you might be missing some of that color detail in the new maps if you've got the gamma turned down too low because there is still quite a lot of that. Maybe some screenshot examples would help, where you think the new maps are missing this kind of detail?