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My system is configured with 2 displays -- my primary display is 3440x1440 set for Landscape mode and my secondary display is 2560x1440 set for Portrait mode. I use this configuration to play FX3 all the time, I would launch the game in WINDOWED, drag it over to my portrait monitor, hit ALT+ENTER and enjoy full screen vertical pinball. Loved it.
With PinballFX, when trying the same thing, ALT+ENTER does nothing. I can double-click PinballFX to make it fit the window with the correct aspect ratio -- but I've still got the Windows taskbar on screen.
Also when switching tables, PinballFX will forget it's resolution and default to Landscape mode.
Finally, when setting PinballFX to fullscreen on a Portrait display -- it squishes landscape mode into the portrait mode window, making everything have a funky skinny incorrect aspect ratio.
Please make it work like FX3. Thanks.
makes the game unplayable.
No problem playing FX3 even on max settings....
Oh well, at least I still have the FX3 version which works pretty well, and the Pinball Arcade version which, unlike Pinball FX series, does not have weak upper flippers.
If you need photos/videos i can post them but you can easily see if you have the old version it works, this was a cool detail that is now missing.
If you have vsync set to "FAST" in the nVidia control panel then Pinball FX will lock the frame rate to 60fps (or the max refresh rate of your monitor).
This causes some small, but noticeable, input/flipper lag when running at 60hz.
Setting vsync to FAST should allow the game to run at the maximum fps it can regardless of screen refresh rate but also prevents screen tearing and other artifacts.
Pinball FX3 works brilliantly in this mode as I can get 200fps+ in that game which seems to eliminate any input/flipper lag for me.
1: Entire Game: Custom controls are not saved. Upon launch it forgets what I made them be the previous time I played.
2: Entire Game: After customizing the flipper controls to the left and right arrow keys, I found every table will refuse to accept flipper input unless I go into the menu and then back to the table (I don't have to change anything further, it still has my controls saved, but it needs me to look at the options). They then work for the duration of that game, but I have to do it again if I choose to replay the same table after a Game Over or if I go back to the menu and choose another table. This happened on every single table I played without exception. Does this game just hate arrow keys?
3: World Championship Soccer: Input delay on the flippers. Other tables worked fine.
4: World Championship Soccer: The upkick near the goal is too weak and the ball repeatedly falls back into the upkicker in an endless loop. A side nudge gets it free.
5: Entire Game: Some of the achievements seem to be bugged. I earned an achievement that says I needed to play every mode on the same table to unlock it, but instead I was handed this achievement for free on startup and if you look at the achievement stats, 100% of players have it. Another achievement for tricking out my profile was given at the same time I earned my first collectible, and those achievements also have identical earn percentage in the global achievement stats.
For the new tables, please test visibility to the upper playfield in cabinet mode. Some of the newer tables such as Godzilla vs Kong and Snoopy have objects that block the visibility to the upper lanes, making it far more difficult to hit skill shots since I don't know which lane is flashing.
On the Godzilla vs Kong table especially, the voice kept saying "shoot the flashing lane for skillshot!" and I kept thinking, "What flashing lane? Nothing is flashing." Only after cycling through the many views did I finally catch a glimpse of what it was talking about.
In Snoopy, the happy friendly tree of joy gets in the way of half the lanes, which again is needed to see where the skillshot is.