Pinball FX

Pinball FX

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balti  [developer] 12 Dec @ 11:07am
Bug reports: Williams™ Pinball Volume 8
Heyho all!

Please let us know of any faults you may find in Black Knight™ 2000, Earthshaker!™, and Banzai Run™!

Thanks :)
The Zen Team
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Showing 1-11 of 11 comments
DarkWolf 12 Dec @ 12:46pm 
Hello,
i tried all 3 tables. Play on 1080p without RT and disabled animations with table view 3. It looks like the ball is darker than on other tables (Dr. Dude, Bride of Pin Bot) and hard to see.
Last edited by DarkWolf; 12 Dec @ 12:48pm
krobs 12 Dec @ 2:33pm 
I locked a ball in Earthshaker, the lock where extra ball is at with the cage. Display read movers and shakers, machine froze and spit out two balls, i couldn't move flippers.
Had to press esc to exit. Was only on my 2nd ball, and had just got done with a multiball.
Was playing in classic,realistic 3 ball mode.
Last edited by krobs; 14 Dec @ 1:41pm
Deli 13 Dec @ 8:41am 
Geometry of the ball guides seems a bit out of place on black knight 2000. Significant ball hop at any speed when the ball transitions from inlane to base of the flipper. Could this be adjusted?
Lambros 13 Dec @ 10:18am 
Too many ball drains, score readings on dot matrix seem pointless for low level scores needs to be more streamlined, also why black border i want the full ultrawide screen as my playfield.
Last edited by Lambros; 13 Dec @ 11:01am
Yakass 13 Dec @ 2:07pm 
Manual camera setup in earthshaker is broken. Adjusting camera position does nothing
Chronosv2 13 Dec @ 6:15pm 
The King's Ransom in BK2K isn't persisting between rounds of play, which is a feature that existed on the original table. Clearing that state between loads of the table makes sense (a power cycle, as it were) but not having that state saved between consecutive plays is a little frustrating. As it stands it's like the table owner is coming over and unplugging the table after every game.
If there's anything that can be done to solve this, I'd greatly appreciate it!
RichardV 13 Dec @ 10:00pm 
Originally posted by Chronosv2:
The King's Ransom in BK2K isn't persisting between rounds of play, which is a feature that existed on the original table. Clearing that state between loads of the table makes sense (a power cycle, as it were) but not having that state saved between consecutive plays is a little frustrating. As it stands it's like the table owner is coming over and unplugging the table after every game.
If there's anything that can be done to solve this, I'd greatly appreciate it!

Yeah its not like they haven't had a table with persistent features. The Skrim table in FX3 tracked your level, inventory, stats etc.
Originally posted by Chronosv2:
The King's Ransom in BK2K isn't persisting between rounds of play, which is a feature that existed on the original table. Clearing that state between loads of the table makes sense (a power cycle, as it were) but not having that state saved between consecutive plays is a little frustrating. As it stands it's like the table owner is coming over and unplugging the table after every game.
If there's anything that can be done to solve this, I'd greatly appreciate it!

This wouldn't really work well with online leaderboards as getting a high score would practically require you to grind until you can start a game with RANSO lit.
Originally posted by DarkWolf:
Hello,
i tried all 3 tables. Play on 1080p without RT and disabled animations with table view 3. It looks like the ball is darker than on other tables (Dr. Dude, Bride of Pin Bot) and hard to see.
I noticed this as well; the ball is a dull dark gray color, and looks horrible. It makes it hard to track the ball visually.
Originally posted by mystman12:
Originally posted by Chronosv2:
The King's Ransom in BK2K isn't persisting between rounds of play, which is a feature that existed on the original table. Clearing that state between loads of the table makes sense (a power cycle, as it were) but not having that state saved between consecutive plays is a little frustrating. As it stands it's like the table owner is coming over and unplugging the table after every game.
If there's anything that can be done to solve this, I'd greatly appreciate it!

This wouldn't really work well with online leaderboards as getting a high score would practically require you to grind until you can start a game with RANSO lit.

Even a mode that disables leaderboards (or uses a separate leaderboard) but enables persistence would be nice though. Feels kinda' weird to completely leave one of the table's mechanics out completely.
I've seen it implemented in The Pinball Arcade by making the RANSOM letters session-persistent -- the moment you leave the table the machine is effectively reset and those letters are gone.
I'd still love to see it implemented some way or another, even if it disables leaderboards, because it's such a fun thing to experience and show off and doesn't require you to be an absolute pro to achieve.
Originally posted by balti:
Heyho all!

Please let us know of any faults you may find in Black Knight™ 2000, Earthshaker!™, and Banzai Run™!

Thanks :)
The Zen Team
The tournaments doesn't work for the three new tables. After playing it's saying "no score available". I'm using the PC version. I wonder "I'm the first person to notice this"
Greetings
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