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Seriously, how can those people in the audience listen to him. He is just a windbag.
"PC audience really found it challenging to think that they had a different game than the mobile audience" - You are an ass, we DO NOT have a different game. You blame yourself for that? Peter, you are a con artist, a scammer and a fraud. I wish I could see you in person and say it to your face.
If you are making so much in revenue as you say you do, refund us our money you fraud. Refund the kickstarters and the Early Access customers and dissapear from the PC game market.
At 14:10 he talks about what a designer should do to make a great game, focus on the game and creativity. Peter you are a double talking snake.
Hahaaa, do we have questions. No, no questions. Took forever to find someone to ask a question.
Have to plan from the start to make a game interesting/innovative after release, not expect its release state to be interesting/innovative enough to draw in users.
Kickstarter was "community", Early Access was "learn", limited mobile release was "refine", worldwide mobile launch was "release".
Kickstarter is better for games to develop in, not bring ideas from nothing to something.
Godus according to Molyneux:
"Godus has been fantastically successful."
280,000 5 star ratings.
90,000 concurrent players (mobile only?)
-Open world god game.
-Lands can be delightfully sculpted.
-Players 'care for' their followers.
-Players progress through ages of man.
-100 powers(?!) to unlock, powered by belief.
-Timed events to play through to gain rewards.
-Visit friends' worlds.
-Astari act as a challenge.
Doesn't think he'd do free to play/paid again for the same game again.
"PC audience really found it challenging to think they had a different game from the mobile audience."
"The game itself was just so complicated, there were so many moving systems, talking about 10,000 numbers to balance that would drive you absolutely insane. If I was going to do a free to play game again, then I would definitely focus on a few very meaningful systems.
The trouble is with an open world game like Godus, where every pixel of the land can change and the flow of people's progress can be radically different from one person to another person makes it insanely challenging to balance, (gets quieter) especially to balance around the monetization nature."
"So here we are now with Godus fully released. We've got a fantastic amazing team of people, incredibly passionate people, our choice now is simple. We split the company, most of us on the new IP, but a totally dedicated-about a quarter of the company, still remaining on Godus, because there are DAUs (daily average users) across all the formats of hundreds of thousands a day and it's making tens of, if not hundreds of thousands if it's a good day, of revenue so we have to keep that team there.
We hired those [original team] people to be innovational, to be daring about their approach to problems and then asking them to become, essentially, service people, that just put out content pack after content pack, is asking a lot, is asking them to change their personalities."
""So here we are now with Godus fully released. We've got a fantastic amazing team of people, incredibly passionate people, our choice now is simple. We split the company, most of us on the new IP, but a totally dedicated-about a quarter of the company, still remaining on Godus, because there are DAUs (daily average users) across all the formats of hundreds of thousands a day and it's making tens of, if not hundreds of thousands if it's a good day, of revenue so we have to keep that team there."
Then he is a snake. Why didn't he disclose that during the recent media storm if its the truth?
Anyone wanting to confirm can check at the 11 minute mark of the video where he goes on to say the above quote. Punctuation was mostly guesswork, daily average users was tossed in for those unfamiliar with DAUs, but everything else should be mostly on point.
As to why he didn't disclose this, it's obvious to me that he cannot (probably for some legal reasons) and will not admit that this version is essentially "complete" in his eyes. He can easily dance around the issue if this were pressed against him stating that this was a mobile conference and his statements were only pertaining to the mobile version. He's very sorry for displeasing us and yes, it's his fault, but truly he's still dedicated to Godus on PC, as the skeleton crew clearly demonstrates.
It sucks incredibly for us, since while this is the closest we have to damning evidence against his claims of support for PC Godus it would be, as I note, practically indefensible given the context surrounding it acting as an infuriating shield against scrutiny. I guess you could try to pin it against him, but we saw the spate of articles, most would hear out his sob story, nod along, and do nothing else.
Thanks, I semi frequently do searches for vids from peter. It's amazing what can be found. Like the last one I found where he talks about the design docs and how 22cans develops.
I really dont know how he sleeps at night.
It's nowhere as comfortable as you'd think. (cos they're pound coins, not notes)
Depends on which note we are talking about. Not all pound notes are coins. I'm thinking a pile of 50s would feel quite soft and warm.