Soul Academy

Soul Academy

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Dr. Penis 24 Oct, 2023 @ 9:11pm
Feature requests / expansion
This game is a blast. Two things I want to request

1. endless mode after you beat the game to allow small ingame patches to adjust the numbers around abilities for each hero, changing the meta dynamically
2. Multiplayer, minimal functionality, like in teamfight manager
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Showing 1-9 of 9 comments
Klez 26 Oct, 2023 @ 5:22am 
1. I agree with "Endless mode" after completing the game, but I don't like the idea of ​​"season patches" to "balance" the game, I would like it to be different from Teamfight Manager and that the strength of "Heroes" would come precisely from you evolve the "students".

2. I believe that for a good multiplayer experience an anti-cheat is necessary, this requires a good financial investment to maintain, I see this only being possible when the game is "very" popular.

* I know the game is just beginning and It is already planned to implement more content, but if the dev allows me to request something beyond that, it would be:

3. Create an attractive and explanatory story that tells how the "MC" went and managed to go to the "otherworld", the functioning of the academy and the souls, the "students" you recruit and the competition/leagues that involves the "Heroes".

* The "base" of the game is already ready, but it lacks a "story" to keep the player interested in the game, especially if it is the first game of the "genre" for someone.

4. NPCs are more "alive", have access to duels against other NPCs and the Player for their position in the leagues.

5. More "Heroes", precisely to equalize the number in each "class" to facilitate the administration of each student's "role" on the team.
橡皮  [developer] 26 Oct, 2023 @ 8:57pm 
非常感谢建议,游戏的故事背景确实不足够丰富。因为我们把精力都放在了游戏体验以及游戏玩法设计上面。后面我们会多注重一些背景故事方面的事情。
橡皮  [developer] 26 Oct, 2023 @ 8:57pm 
Thank you very much for the suggestion, the story background of the game is really not rich enough. Because we put all our energy into the game experience and gameplay design. We will pay more attention to the background story later.
teekay15 1 Nov, 2023 @ 6:09am 
I would like to request an option to 'tick' or denote in some way if you have already bought an armament before, trying to get the achievements for armaments right now involves a lot of time wasted checking to see if i have bought the item before or not. A red/green arrow (exactly like for when a room can be upgraded) on items or something similar like a '+' sign would work perhaps?

Thanks, loving the game.
blacwet 2 Nov, 2023 @ 8:14pm 
In the future, we will be adding a collection system that will display all collected students, skills, illustrations, equipment, and more. Stay tuned for updates!
teekay15 4 Nov, 2023 @ 2:08am 
That is amazing thank you, the speed and quality of updates has been incredible. I hope you arent overworking, make sure to take care of yourselves!
blacwet 6 Nov, 2023 @ 12:20am 
Thank you for your support.
Foxxy 25 Nov, 2023 @ 11:06am 
Personally, i'd like to see better pick/ban by the ai. It honestly feels to easy if you have a good comp style and they only pick their best heroes even if they don't benefit a team. I've been able to pick heroes i'm not proficient at all with at higher tiers and still win easily because the comp is just better.

Also would like to see more heroes added eventually.
blacwet 27 Nov, 2023 @ 6:17pm 
In the latest version, we have made improvements to the AI by incorporating synergy considerations. Even if the proficiency level is not the highest, the AI will now choose more optimal hero combinations, going beyond level considerations alone. We may also introduce lineup counter relationships in the future. Stay tuned for updates!
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