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Since there are only two possibilities for each cell, I feel the benefit might not justify the added complexity. However, the existing "save/restore level state" feature could be a helpful way to test "what-if" scenarios. You can save before trying a new spot, and if it doesn't work, simply restore to go back.
As a side note, every level is designed to be solvable using pure logic, without any need for random moves. That said, I completely understand that everyone has their own favorite way of playing! 😉
Thank you again for taking the time to share your ideas!