Dawnfolk

Dawnfolk

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New Expedition (April Fool's)
I understand it is supposed to be "impossible/chaos/sick" rules, but the fact we can't even remotely influence what is build unless you get lucky early on means you never get people going.

Fun anecdote:

Tried building crops, got tents which self deleted due to hunger. Then when crops finally exist it builds a farm. Destroy farm for free materials, try build tent again... get another "free" farm. Try to destroy that too... get royal farm. Even worse, can't delete.

Getting upgrades in this might be going a bit too far, we can't even remove those.

Aside of that the rules are very basic:

Control scheme is inverted
Exploration is "sick" Lueur and thus random
There is no pause and advancement of time is on triangle not the R buttons (basically impossible rules)
Any action on a tile conducts a random potential option for that tile, including buildings things you can't realistically pay for.

The latter seems horrible but it can be used to instantly get a well of light for +3 by restarting until it auto-builds you one instead of light gathering.

It's doable... I'll try the RNG madness for a bit longer. At least we only need to reach the castle tier.
Last edited by Thamalandis; 1 Apr @ 6:05am
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Extra note:

Storms spawn random, but with 1-2 early lightwells this isn't an issue. Earliest I had was Day 7.

https://images.steamusercontent.com/ugc/47957354651707864/1D7E85B2A3D44932455F8461098EFBE0C330C4F7/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

https://images.steamusercontent.com/ugc/47957354651709638/34FA12264D3533688474052465A211395E3E438B/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

https://images.steamusercontent.com/ugc/47957354651711222/085E18D7E453CF539A3ECB0B088EB4353F5E9468/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Winning the map WILL crash your game, but this is intended and is saved. Don't worry.

Tipps and Tricks:

What is cheap is best. Hunting fish can give you an early central fishing boat for food. Getting a lumberjack on a forest action should be "destroyed" until destroy turns it into a forester. Because this unlocks "reforesting" which for food can spawn ANYTHING on an open plain. This includes housing etc. And then attempting to destroy that housing can give you any free science upgrade for housing.

Often "destroy" is the best choice to get an early upgrade. I got me a central Caravel with it for no more food problems.

You basically gamble and play counter-intuitive. You build croplands in the hope of not getting croplands. You fish or hunt in the hope of not getting fishing or hunting.

That's the gist of this maps difficulty.
Originally posted by Thamalandis:
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Winning the map WILL crash your game, but this is intended and is saved. Don't worry.

Doubt it was intended. Or at least it was not saved for me :(
It's not saved as in "you can continue playing", but the STAR is saved unless you activated cheats.
Originally posted by Varenzer_H8JK:
Originally posted by Thamalandis:
e

Winning the map WILL crash your game, but this is intended and is saved. Don't worry.

Doubt it was intended. Or at least it was not saved for me :(
It wasnt intended, i suppose. didnt save a star for me, didnt give blue light. Had to load an autosave and pick "continue playing" and then go to menu, worked well

Searching for a witch also crashes the game.

Easily beaten wile savescuming
Last edited by Niche Defoe; 1 Apr @ 11:03pm
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