War for the Overworld

War for the Overworld

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Workers ignoring the impass flag
Playing through campaign and the workers are walking through the impass flags and completely ignoring them. They aren't supposed to be able to do this.
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Showing 1-5 of 5 comments
epicjbird 15 Dec, 2024 @ 9:35pm 
When you use the impasse flag normally it only prevents workers from claiming THAT area, you have to click the flag after posting it to actually block workers moving past it. It should change appearance afterwards.
Profile Name 23 Dec, 2024 @ 11:39am 
Originally posted by epicjbird:
When you use the impasse flag normally it only prevents workers from claiming THAT area, you have to click the flag after posting it to actually block workers moving past it. It should change appearance afterwards.
I had no idea this was a thing. Never knew you could click the flag to change functions.
Noontide  [developer] 30 Dec, 2024 @ 7:40am 
Originally posted by Profile Name:
Originally posted by epicjbird:
When you use the impasse flag normally it only prevents workers from claiming THAT area, you have to click the flag after posting it to actually block workers moving past it. It should change appearance afterwards.
I had no idea this was a thing. Never knew you could click the flag to change functions.

It was added during development I can't remember exactly when, perhaps a relatively early patch post-release.

Given people's expectations I imagine we could have inverted the behaviours so it defaults to blocking movement of workers rather than preventing tasks in the region.

As it is I don't recall if the introduction mentions the toggleable behaviour, but it's certainly in the tooltip! :D
IndustryStandard 30 Dec, 2024 @ 7:48am 
Originally posted by Noontide:
Originally posted by Profile Name:
I had no idea this was a thing. Never knew you could click the flag to change functions.

It was added during development I can't remember exactly when, perhaps a relatively early patch post-release.

Given people's expectations I imagine we could have inverted the behaviours so it defaults to blocking movement of workers rather than preventing tasks in the region.

As it is I don't recall if the introduction mentions the toggleable behaviour, but it's certainly in the tooltip! :D

Default isn't to block and the tutorial section that introduces says that's what it's used for.

I didn't check the tooltip though since I already played through the game once, I probably missed the new behavior.
Noontide  [developer] 2 Jan @ 12:37pm 
Originally posted by IndustryStandard:
Default isn't to block and the tutorial section that introduces says that's what it's used for.

Lack of clarity on my part there. What I mean is that I think we probably should have changed it because a lot of people expect it to block as the order suppressing behaviour is distinctly less intuitive.

But for whatever reason we never decided to do so, probably as a legacy thing so the behaviour didn't change for those who were used to it.

I didn't check the tooltip though since I already played through the game once, I probably missed the new behavior.

Yeah quite likely on that as I say it was added sometime later
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