War for the Overworld

War for the Overworld

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Mighty Script party spawning issues
I'm trying to do this thing where a random party spawns at a changing location and attacks the player, I've got a bunch of issues though:
-only one type of party follows the patrol path(all have the same one assigned)
-the parties always spawn in the same initial spot regardless of the spawnpoint variable changing(I verified with pings that it's changing)
-when I choose the party type through a variable only 1 of the parties has the correct level (if I do it through different "hardcoded" script instances the levels are correct on all of them); coincidentally that's also the party that correctly follows the patrol path
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I have investigated this further and found out the exact issue:

The patrol assigned to a party is always the same ID as the party's ID, regardless of selection; e.g. party with ID:2 will always follow patrol with ID:2
Interesting find with the patrol ID! Patrols have been known to be buggy in the map making community, which is unfortunate.

When it comes to spawning attack groups, I usually use the group and rally spells in the script, which has its issues as well, but works more often than not.
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Ημ/νία ανάρτησης: 21 Ιουλ 2024, 0:12
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