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Surely map making can't go that far.
Versatile modding and an active fanbase are what makes a game immortal. The original Doom and Elder Scrolls III: Morrowind are pretty old now and they still have thriving mod communities. A game with an active modding community has an constant influx of new content and will remain alive for as long as that is happening.
Something I'd like to see, if possible, is more from Mutators. One of them at least being to apply different mutators to different players (Or at least for scenarios, hrrrg)
Another thing that I thought would be neat from playing the Under Games is, what about the possibility of giving usually unavailable units (Arcane Chunders, Shamblers, democorns, etc.) Their own spawn requirements, and having the option to enable them for games? They'd obviously be defaulted off.
Superb. I was just thinking how good the underlord interactions (and personalities) are, wishing that they would talk during skirmish.
Are we getting dialogue for allies too? Maybe some taunting between each other as well? I love how they have conversations between themselves during the campaign.
The issue with modding is Unity (the engine for this game). There are 3rd party plugins that allow a developer to add mod functionality but I've only seen a few games utilize them. It is very frustrating as I want to mod several games but they all use Unity and fail to incorporate a proper way to mod the game.
With that said, there are hacks that you can try to hook into the Unity DLLs and thus inject your own code that links to your models, but getting other people to use that code would be difficult unless the developer supported it (unlikely).
I have suggested to Brightrock to include some more object interaction and it seems they have heard me / others wanting variables for input/output, but I'd love if they allowed us access of object properties so we could do something like this:
NewUnit("Goblin").hp(1000).abilities("abc","def","ghi"),wage(200).model("xyz");
But as for the future for you guys in future games, I really would like to see the Expansion on the War for Overworld. There are so many possibilities since you don't always have to stay in the medieval fantasy realms. Underlords as I understand are intelligent and godlike energy based formless beings from another universe that can stretch across space and time itself. Imagine Underlords dominating different planets and ruling over native life to use them as minion pawns as they do in this current game? Lots of good ideas for different games in the future.
I like your ideas very much, fellow underlord.
Currently updating the version of Unity that WFTO uses would bring little more to the table than nicer dev tools and hundreds of bugs, thus we have reached a version that we will stay on for the foreseeable future.