The Age of Decadence

The Age of Decadence

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Xavan 19 Nov, 2013 @ 12:29pm
AoD: I'm the hero of... What? I'm dead? Already?
So after doing some research, watching some let's plays, and comparing, I decided to buy AoD. Being a huge fan of RPGs, turn based games, and anything tactical, I booted it up ready for an adventure!

I made my mercenary, skilled him with what I thought was pretty conservative (High sword skill, some block, some crit, crafting, and streetwise) and got ready to rain destruction on the land. 5 minutes later, after wildly swinging a sword, I found myself lying in a pool of my own blood, wondering how I ended up here. I never got to finish that thought as I faded into the blackness of death.

Round 2! Some skill adjustments and deciding to let the assassin walk this time. 15 minutes later, surrounded by some generally tough (albeit poisoned) warriors, I pulled a sword out of my liver and once again drifted into the nether.

AoD is tough. What seems like a perfectly normal reaction in an RPG usually ends up with you on the floor, bleeding profusely, moments away from a tragic early death. And while many find this infuriating and way too hard to be fun; I love it!

It is a little infuriating, I'll admit, but the blow is softened by the usually humorous tale of how you end up dying afterword. Often blatently pointing out how taking on 4 armoured professional killers wasn't the smartest idea, and how there were OBVIOUSLY better options which you foolishy decided to ignore investigating. Then you end up nailed to a wall and used for target practice by some less than accurate thugs.

So why do I love it? Because it's real. You aren't Killzor, Conqueror of Boars, Finder of Magical Maces, Scourge of Evil. You're Bob; Brash young man deciding to pick up a sword and try your hand at mercenary work. You understand the pointy end is supposed to go into the bad guy, and that shields are most effective when raised, but that's about it.

This game ditches the standard formula of an easy beginning where the first few fights are against half blind, deaf, one armed bandits trained in accuracy by Imperial Stormtroopers. No, you are against an actual bandit. A man trained to kill, practiced in the art of killing and raiding, and obviously been "on the job" for longer than you've been playing swordsman. And that is real. Not everyone you meet in life is going to be inferior to you, and this game makes that pretty obvious from the get go.

So stop hating the difficulty. Realize that an assassin, even 5 minutes into the game, isn't going to realistically be a push-over. He's trained to kill, and trained to deliver precise blows to your relatively important, squishy, vital organs. The assassin's guild isn't going to send Joe-Bob One Arm to take you out, they're going to send Alistair "100% Critical" Surestab to end your miserable life. And be assured, he will.

So here is your amazing, game winning, free secret tip: Stop making decisions like your ZeusThor, God of Pwnage. Start making decisions like the highly unskilled, lowly trained, combat inept turkey you are. See 3 higly armed bandits, one of which has a crossbow with an bolt big enough to take down a mammoth ready to fire? Maybe you should avoid that fight. Trader offers you a sweet deal if you'll venture with him out into a forest? Maybe that's a little too far from screaming distance to be considered a good idea.

In AoD, you aren't awesome. Even when you choose to be the awesome guy, you are only awesomely geared, and awesomely inexperienced. You're not born a hero, and you aren't going to die like one. You are _______, new adventurer, about as skilled with a sword as you are with a pool noodle in a fight. Expect no mercy, give none in reurn, and never, ever, trust anyone closer than a spear length.

---Edited for spelling and grammatical mistakes---
Last edited by Xavan; 19 Nov, 2013 @ 6:58pm
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Showing 1-15 of 420 comments
Me 19 Nov, 2013 @ 12:37pm 
My school of winning in tough fights: dont get into tough fights.
Vince  [developer] 19 Nov, 2013 @ 12:54pm 
:salute:
Mörkö 19 Nov, 2013 @ 12:55pm 
Allthough heroically jumping in middle of 5 veteran thugs with your rusty toothpick and getting died in 1st turn then reading the death screen can be retardedly fun too somehow >.<
76561188078797539 19 Nov, 2013 @ 1:06pm 
Originally posted by Mulligan Murphy:
The assassin's guild isn't going to send Joe-Bob One Arm to take you out, they're going to send Alistair "100% Critical" Surestab to end your miserable life. And be assured, he will.

Except if it's YOU who they are sending... XD

Aside from snark, spot on. *sir-fist*
GenSpaceCake 19 Nov, 2013 @ 1:28pm 
With right gear, min max build and a bit of skill, you can say f**k off to a 7 well equipped thieves in an alley (2nd town) and live to tell the tale. True story. The rise from a bar bouncer to arena champion takes place over less than a month game time.

From an rpg perspective, you are PWNZOR, because if these a 5% chance of you winning a fight! with enough persistence you can win it.

Xavan 19 Nov, 2013 @ 2:27pm 
Originally posted by GenSpaceCake:
From an rpg perspective, you are PWNZOR, because if these a 5% chance of you winning a fight! with enough persistence you can win it.

True, but I like to play my RPGs a little more realistically. If you fail a battle and take a sword to the gut, you don't get to just reload life. That's it, final curtain, you're done. And if presented with a fight where my odds are winning are 5%, I would definitely consider other options (be it running away, attempting to reason with them, throwing all my gold at them while crying like a baby, etc) as opposed to charging in to battle.

And personally I think that's where the true heart of the fun of this game lies, at least for me. I try to play it as if these are real situations I would need to face. Along with all the consequences that brings. Like perma-death, and the fact that no one is perfect.

But what can I say, I'm a glutton for punishment and frequently engage in things like hardcore and ironman modes. Real heroes only get one life to achieve glory.
Xavan 19 Nov, 2013 @ 2:35pm 
For those thinking of getting this game. I would really like to stress, do your research. This isn't an RPG that's going to hold your hand. It's an RPG that's going to take your hand, fill you with false comfort, then snap your sword arms wrist and attack you at a disadvantage. You are going to need to be okay with tough fights, hard decisions, and taking initiative to investigate different options.

It doesn't always hand you option A, B, or C to deal with a problem. It usually presents you with difficult option A, slightly less difficult option B, and you have to search around to find a more convinient (maybe?) option C. And then there may be options D-Z as well. There is always more than one way to skin a mongoose. This is very true in AoD.

It's a great game in my eyes, one where even defeating a single bandit feels like an accomplishment. And one where sometimes you'll be staring at the GAME OVER screen, cursing (usually at your own ignorance) and wondering just how in the hell you're actually going to overcome that obstacle.
Vince  [developer] 19 Nov, 2013 @ 2:55pm 
Originally posted by Mulligan Murphy:
And personally I think that's where the true heart of the fun of this game lies, at least for me. I try to play it as if these are real situations I would need to face.
And that's exactly how we designed it.
OnlyOffensive 19 Nov, 2013 @ 3:58pm 
May be it's wrong place, but how do i sneak? Is game check it by itself? I manage to get into Feng's backroom, that require 3 lockpick and with 3 sneak he always detect me, nothing about sneak in FAQ, so i have no idea how that skill work, help pls.
Is it ok and i need to back there with highest skill or what? And if he caught me, does it affect smth? ( Seems nothing from dialogue with him right after he found me in his room )

And i wonder WHY does my settings resets after exit game? Any way to save them? Since game crashes sometimes and it's really annoying to restore it every time.
Last edited by OnlyOffensive; 19 Nov, 2013 @ 4:02pm
Niektóry 19 Nov, 2013 @ 4:15pm 
The game saves settings on a clean exit, so try closing the game right after setting them.
SniperHF 19 Nov, 2013 @ 6:40pm 
Originally posted by BiggestGoon:
May be it's wrong place, but how do i sneak? Is game check it by itself? I manage to get into Feng's backroom, that require 3 lockpick and with 3 sneak he always detect me, nothing about sneak in FAQ, so i have no idea how that skill work, help pls.
Is it ok and i need to back there with highest skill or what? And if he caught me, does it affect smth? ( Seems nothing from dialogue with him right after he found me in his room )

And i wonder WHY does my settings resets after exit game? Any way to save them? Since game crashes sometimes and it's really annoying to restore it every time.

I believe the sneak check in Feng's room is under the hood, you don't actively select it through dialog in that instance. If you have level 3 try coming back when you can get level 4.

Niektory has the settings thing right.
deadsanta 19 Nov, 2013 @ 7:45pm 
Originally posted by Vince:
Originally posted by Mulligan Murphy:
And personally I think that's where the true heart of the fun of this game lies, at least for me. I try to play it as if these are real situations I would need to face.
And that's exactly how we designed it.

In a real situation I wouldn't go to that outpost without a dozen handpicked legionnairies backing me up, but I can't get anyone to lend me some, so instead I'm pointlessly rerolling characters until I luck into one that can complete this part of the main quest chain, which is just bad design, IMO.
Xavan 19 Nov, 2013 @ 7:52pm 
But it's clearly explained WHY you don't get any legionnaires. You're an unkown, a stranger. Would YOU trust a few valuable good men to help a stranger doing a task meant to prove himself worthy of your trust?

Certainly not in a world where good men are a precious commodity. He doesn't care if you die. But if you manage to live and succeed... Well... Maybe you might be useful to him.

And as the Dev explained in another thread; Trial and error. Obviously your strategy isn't working out. So maybe it's time to reroll and go back to the drawing board. Or keep trying in hopes something works. All men are not created equal in AoD. You've found what doesnt work, how can you adjust your stats to make up for that? Maybe you need to go back and take a few points out of combat stats and skills in favor of some persuasion, disguise, or lore?
deadsanta 19 Nov, 2013 @ 8:19pm 
Originally posted by Mulligan Murphy:
But it's clearly explained WHY you don't get any legionnaires. You're an unkown, a stranger. Would YOU trust a few valuable good men to help a stranger doing a task meant to prove himself worthy of your trust?

Certainly not in a world where good men are a precious commodity. He doesn't care if you die. But if you manage to live and succeed... Well... Maybe you might be useful to him.

And as the Dev explained in another thread; Trial and error. Obviously your strategy isn't working out. So maybe it's time to reroll and go back to the drawing board. Or keep trying in hopes something works. All men are not created equal in AoD. You've found what doesnt work, how can you adjust your stats to make up for that? Maybe you need to go back and take a few points out of combat stats and skills in favor of some persuasion, disguise, or lore?

I've been doing that, and that's what I think is bad about the design, it's forcing me to play an RPG the way the designer wants me to play it, and not the way I want to, and it's also forcing me to fight the design blindly in order to do so.

And I'm not an unknown, according to my backstory I'm a known quantity, a young noble with a place in a living society, supposedly, but it doesn't feel like it. I'm also a Praetor, a role that that had a specific meaning in ancient rome: A commander or a magistrate, at the least a reflection of the local law and my lord's will. None of that is useful or available in this instance, I can't even tell Dellar or my noble patron that I need some backup at the flipping *outpost*, apparently *he* expects me to be a one-man-army lol.

Hell, I have 2k gold just burning a hole in my tunic, you'd think some of those shady types killing folks over 100g would take 500g to cover my butt for a couple days. Nope.
Xavan 19 Nov, 2013 @ 8:45pm 
Yes but you seem to not realize the situation. It's not like he could just be like "Oh yeah, sure you can take a handful of men into a situation where they might die". Those men are a rare resource, and already commited elsewhere. The town can't afford to have well trained men perish, they need to be there to protect the town.

And while you may be a praetor, I gathered from the description that you are a fairly NEW praetor, yet to really earn his place. It's not like you've been praetor for 5 years, and actually brought something to the table. You've yet to prove yourself, hence the ridiculously hard test. They don't want no wimps or slackers. So they give you an absurd challenge in an attempt to breed only the best among their ranks. Just my thoughts on it anyways.

As to not being allowed to play it your way, it's not a sandbox or anything. The game has strict rules and laws laid down in its design. It's inevitable that you will run in to some conflicts between how the game was designed (to maintain balance and style) and how you prefer to do things. It's that sort of inherant conflict that presents a challenge and livens things up. Sometimes you gotta step outside your comfort zone to accomplish something. This is as true of this game as it is in real life.
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