Pixel Composer

Pixel Composer

Janne 13 Nov, 2023 @ 7:45am
Armature behaves a bit strange.
Maybe it's me that does something wrong but I'm trying to rig a simple humanoid sprite. I've split it up into all the body parts I need. When I bind the surfaces in the 'armature bind' node, the position of the parts moves from their original position. If there's no movement done in the 'armature pose' node, the pixels should be untouched right?

It would also be nice if the 'armature bind' node could inherit the layer names instead of calling all layers surface. :) And one last thing, I'd love the ability to move the created bones around in the 'armature create' node. The move tool seems to move all bones, I'd like to be able to reposition individual bones and joints. This is a must have if I want to animate different similar characters that might differ a small amount from each other.

Cheers!