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Thanks for the info, with the above in mind.. please consider having another look at the mouse camera controls, it gets VERY annoying at times. Perhaps you could start an official thread for people to post issues/feedback in?
1) FOV - its way to low, slider needed
2) disable Arrow pointers (at least as toggle option in menu for any difficulty) with distance that shows where to go, people need to discover where they need to go, this will add at least some little challenge to climbing part of game
3) Add gameplay option for time-based events - there are many places in game where you probably should run and when you not fast enoght - you dead, the only place that works this way is helicopter chase, but there are many more places thats needs this for challengin and faster pacing, otherwise its too easy
4) How about little redesign of levels with removal of unnecessary invisible walls and blocking objects to unlock extra pathes and add some freedom of exploration and reduce very frustrating linearity? This game has so wonderful city and its really shame that we cant explore any bits of it.
5) How about adding more combat events and more puzzles in some empty areas of levels? Some parts of many levels feels so empty - you just run forward and looking at design of levels, but really nothing do, no climbing, no puzzles, no fights.
6) Idea for addon: how about making virtual challenge arenas with scores, waves of enemies,and leadearboards, as well as adding some climbing and puzzle challenge puzzles?
And to not screw story, they simply needs to be done they way like some in-mind boss fights, like virtual reality. Mirrors Edge game did it that way.
7) How about releasing full game editor (unreal ed for specific), so we can edit original levels, add free roaming and improve gameplay scripts, and also make some new challenge levels (see
8) How about making steam workshop integraton so that people can share and download challenge levels and mods for game (see 6 and 7) in case if previous 2 features well be done?
and most important
9) How about releasing optional HIGH RES texture pack?
10) How about replacing very few pre-rendered (and ugly due of compression and low resolution - particullary Olga scene after 1st remix and after fight with Madame) cutscenes with in-game real time scenes, or at least re-encode them with maximum AA, minimum compression and in 1920x1080 resolution instead of 1280x720 and with 3D support (2 frames with different angle, Unreal Engine supports it, i saw in in Batman City)? You know, its 2013 year already, pre-renders are shame when you can do the same in real-time.
11) Please, add database wil unlocked memos and everything we can read into Extras section, so we can read it anytime without loading game right from menu. People who finished game can-not re-read all collected memos and other info without starting new game, and som people probably forgot to read everything right in time they collected it. So acces to readable info from main menu is really must-have feature on every platform.
This. Times eleventy billion.
I appreciate the good port from console to PC, but that doesn't mean you have to skimp on areas like textures -- especially when you undoubtedly have the original high-resolution textures source files from which the lower-res versions for the consoles were made. Just release them. PCs have as a minimum these days 1GB of VRAM, with 1.5-3G being the the norm (and as high as 6G now!). Let your game *really* shine by showing how good it can look.
My only other request:
* In the name of Gérard Depardieu, an option to disable the film-grain noise!
Thanks,
Mart
Prime example: The otherwise excellent game "The Witcher 2". If you imported a savegame and had preorder-DLCs, you got several very good swords and pieces of armor right at the start. It felt undeserved. Worst part: At the end of the prologue, you're supposed to lose your ONLY silver sword, being forced to run a small quest in the following chapter in order to smith a new one. The silver sword is iconic to the character, the player was meant to feel "naked" without it.
Problem is: With the imported savegame and / or the DLCs you got at least one spare silver sword. Immersion --> out the window. This is what happens when developers don't think things through. Just throwing in a quick and cheap preorder-DLC can ruin the gaming experience quite a bit.
So...good work here, Dontnod.
same problem. from Russia