WUCHANG: Fallen Feathers

WUCHANG: Fallen Feathers

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To Devs (about their next game)
Next game:
- don't involve history. Like ER/DS, invent your own fictional world
- put much more effort into performance
- keep the same people working on the next game
- keep the same rhythm of the gameplay (don't make it more clicky like DMC/FFXVI, or less clicky like ER)
- make bosses have slighly less hp

This will match you with FS quality or surpass it.

Good luck guys!
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Showing 1-6 of 6 comments
What's wrong with involving history?
- Don't let any western ideologues on board
space 5 Aug @ 9:38am 
Originally posted by Major:
The bosses are so bad I would prefer if they didn't make any more games.
you don't have to buy their next game
Nitro 5 Aug @ 9:41am 
I would disagree about the health of the bosses. Bosses will have little health, you won't get a challenge from the boss and you won't get a taste of the battle.
Last edited by Nitro; 5 Aug @ 9:42am
- respect player time and get rid of boss run-backs and add QoL features like save-able loadouts
- less ♥♥♥♥♥♥♥ design, get rid of things that will simply kill you without prior knowledge; traps and hidden enemies must be noticeable for careful players
- do more play-testing in advance (e.g. closed beta) to get a better game balance from the start. E.g. some bosses are very spongy for the majority of builds, but with the right abusive build they can still be slain in <30s.
- better enemy impact/feedback animations on hit/staggering for a satisfying player feeling (e.g. can send small enemies flying with heavy attacks from weighty weapons); and no more instand boss moves, that are not telegraphed at all and fired in rapid succession without any breaks in between
- Have more gear with interesting bonuses and effects, also on armor, instead of just stat bonuses. But keep it hand-crafted, not go down the crappy random gear road of Nioh.
- be more transparent about system requirements; tell exactly with what settings/resolution what performance can be achieved with the minimum/recommended HW
- Add more weapon variety and equal distribution, don't make it so that you go through an entire act and not find a single weapon of one weapon class only to get to the next level and it gives you 3 of those at the same time
- Improve optimization before releasing your game. You have to consider than the vast majority of steam users are still using decade old equipment. If you don't want poor reviews, consider optimization an utmost priority
- Less DaS2 traps and more DaS1 freedom of exploration. Likewise, make it so that NPC questlines are exploration friendly, as in they don't break if you go right instead of left
- Unironically, focus LESS on bossfights. It's very clear it's not your strong suit. The bosses in this game feel like a parody of Fromsoft games. They aren't fun or memorable in the slightest. I'd rather have a game that has worthwhile exploration and amazing levels that has only 5 bosses than 20+ awful bosses
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Showing 1-6 of 6 comments
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