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- less ♥♥♥♥♥♥♥ design, get rid of things that will simply kill you without prior knowledge; traps and hidden enemies must be noticeable for careful players
- do more play-testing in advance (e.g. closed beta) to get a better game balance from the start. E.g. some bosses are very spongy for the majority of builds, but with the right abusive build they can still be slain in <30s.
- better enemy impact/feedback animations on hit/staggering for a satisfying player feeling (e.g. can send small enemies flying with heavy attacks from weighty weapons); and no more instand boss moves, that are not telegraphed at all and fired in rapid succession without any breaks in between
- Have more gear with interesting bonuses and effects, also on armor, instead of just stat bonuses. But keep it hand-crafted, not go down the crappy random gear road of Nioh.
- be more transparent about system requirements; tell exactly with what settings/resolution what performance can be achieved with the minimum/recommended HW
- Improve optimization before releasing your game. You have to consider than the vast majority of steam users are still using decade old equipment. If you don't want poor reviews, consider optimization an utmost priority
- Less DaS2 traps and more DaS1 freedom of exploration. Likewise, make it so that NPC questlines are exploration friendly, as in they don't break if you go right instead of left
- Unironically, focus LESS on bossfights. It's very clear it's not your strong suit. The bosses in this game feel like a parody of Fromsoft games. They aren't fun or memorable in the slightest. I'd rather have a game that has worthwhile exploration and amazing levels that has only 5 bosses than 20+ awful bosses