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We can let the kids now have fun too.
Like you shouldn't get punished because you are half an arena away and before you can even heal the boss is already jumping on you while you are still animation locked.
Those other items should be based on a % value, and if they are, then they should be a higher %, not too much, but more than what they are now.
Honestly I feel the games balance is in a good place overall.
The only big problem I have now is really the fact of getting killed as soon as we take a hit that throws us to the ground because the boss will come and finish us off before we can get up.
Anyway, the heal WAS actually too slow, and the constant deaths from being knocked down were stupid. Just because you can beat or play around certain mechanics doesn't mean they are good. Even after beating the game those were my two biggest complaints.
People think that soulslike games should be designed mostly arround being difficult, for the sake of difficulty. But that's wrong. This genre never was about being difficult. Being demanding for the player was just a side effect, but it was never designed to be unfair, frustrating and to feel like chore.