WUCHANG: Fallen Feathers

WUCHANG: Fallen Feathers

View Stats:
BEOWULF 3 Aug @ 3:47am
2
6
3
The nerfing has begun... The game will be so easy now in the coming weeks.
"The recovery animation after drinking can now be cancelled with a dodge" LOL :steamfacepalm:

Many more nerfs soon.
< >
Showing 1-15 of 152 comments
SOD (Banned) 3 Aug @ 3:48am 
2
Whiny noobs did it again. Why are you people even buying this type of games? At least try to GIT GUD.
Napalm® 3 Aug @ 4:04am 
Everyone who intended to play this already beat it (probably more than once).
We can let the kids now have fun too.
Mikoto 3 Aug @ 4:06am 
Originally posted by SOD:
Whiny noobs did it again. Why are you people even buying this type of games? At least try to GIT GUD.
Nah in this case the drinking animations were way too long and made a lot of fights artificially difficult.

Like you shouldn't get punished because you are half an arena away and before you can even heal the boss is already jumping on you while you are still animation locked.
That's why there are other healing items with instant recover animation. Use your flask when you're safe and use the pills when you're in danger. It's as simple as that.
Major 3 Aug @ 4:16am 
Just make a mod that reverts the changes.
Mikoto 3 Aug @ 4:18am 
Originally posted by Duplucky:
That's why there are other healing items with instant recover animation. Use your flask when you're safe and use the pills when you're in danger. It's as simple as that.
Yes but also those should be adjusted as well. When you have over 1500 hp, they barely heal anything. Making the flask the only actual means of healing that is useful.

Those other items should be based on a % value, and if they are, then they should be a higher %, not too much, but more than what they are now.
I disagree : I have 1200 hps and the weaker one give me like 1/3 of my health back. It's really enough to survive another hit before going killed. Now I don't know if they are % based because I just started to use them recently but yeah, they need to be like that to stay useful until the end of the game.
Mikoto 3 Aug @ 4:30am 
Originally posted by Duplucky:
I disagree : I have 1200 hps and the weaker one give me like 1/3 of my health back. It's really enough to survive another hit before going killed. Now I don't know if they are % based because I just started to use them recently but yeah, they need to be like that to stay useful until the end of the game.
Yeah, they could be tweaked a little bit, but nothing extreme.

Honestly I feel the games balance is in a good place overall.
I thought the game was really unbalanced at the beginning too but now that I start to use items or to find strats against the bosses, I'm actually thinking that they had thought of everything but it’s just us who are stuck not wanting to use everything at our disposal that make the experience incredibly difficult.

The only big problem I have now is really the fact of getting killed as soon as we take a hit that throws us to the ground because the boss will come and finish us off before we can get up.
there was nothing wrong with drinking animation.. sigh.
I see the crying about balancing has already started. Every one of these games gets patched and balanced after release, I don't know why you guys continue to complain about something you knew was coming.

Anyway, the heal WAS actually too slow, and the constant deaths from being knocked down were stupid. Just because you can beat or play around certain mechanics doesn't mean they are good. Even after beating the game those were my two biggest complaints.
Thanous 3 Aug @ 5:23am 
As usual the losers think the game has no flaws at release and anything tweaking aka taking away the jank is now nerfing the game. I have never seen a bigger trash pool then this forum
Isharoth 3 Aug @ 5:33am 
Originally posted by Thanous:
As usual the losers think the game has no flaws at release and anything tweaking aka taking away the jank is now nerfing the game. I have never seen a bigger trash pool then this forum
This is not this forum only. I'm playing soulslike games for a long time and the community of this genre has a certain group of toxic, elitist people. There are more of them since this genre got more popular, because it's an easy way to boost their ego.

People think that soulslike games should be designed mostly arround being difficult, for the sake of difficulty. But that's wrong. This genre never was about being difficult. Being demanding for the player was just a side effect, but it was never designed to be unfair, frustrating and to feel like chore.
Originally posted by BEOWULF:
"The recovery animation after drinking can now be cancelled with a dodge" LOL :steamfacepalm:

Many more nerfs soon.
The healing animation was close to double the length of other beloved soulslike, where not every enemy or boss could close the distance of the arena in an instant.
Tenshu 3 Aug @ 5:52am 
Originally posted by BEOWULF:
"The recovery animation after drinking can now be cancelled with a dodge" LOL :steamfacepalm:

Many more nerfs soon.
Tbf, would have to test to refresh my memory, this was already a thing in DS3 if it's cancelable on the same frame I'm thinking of.
< >
Showing 1-15 of 152 comments
Per page: 1530 50